Rust PopulationField survey · Rust servers
Observing 32,604 players 11,658 servers 2,794 with someone on 75 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,962habitat unknownfirst seen 13 Sep 2026

HyperNode | Rust Development Server

Offline 172.96.160.200:7730 checked 23d ago

moddedoxide

Measurements

Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,962
top 71%
Last wipe
52d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep3 Oct8 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 14:50 UTC28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does HyperNode | Rust Development Server rank against other Rust servers?

By player hours over the last seven days, HyperNode | Rust Development Server places at #15,962, within the top 71% of ranked servers.

How busy is HyperNode | Rust Development Server?

We have no live count for HyperNode | Rust Development Server right now. It was last seen 23 days 13 hours ago.

Lists and tags

What do the server tags on HyperNode | Rust Development Server mean?

These are the tags HyperNode | Rust Development Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts10 (Group limit): The team limit is 10; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include HyperNode | Rust Development Server?

HyperNode | Rust Development Server appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on HyperNode | Rust Development Server?

Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.

What is the wipe schedule on HyperNode | Rust Development Server?

Too few wipes are on record for HyperNode | Rust Development Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 52 days 3 hours ago, that is how long the current world has stood.

Settings

Which map does HyperNode | Rust Development Server run?

A procedural map of size 3,500 from seed 123456789, generated by the game, is in use on HyperNode | Rust Development Server. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on HyperNode | Rust Development Server?

Nothing in HyperNode | Rust Development Server's name says how gather works. Up to 10 players can team together. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does HyperNode | Rust Development Server run?

On Linux, HyperNode | Rust Development Server runs Rust network protocol 2633 and build 165217. Steam updates your game automatically, but you need the same protocol to join.

Is HyperNode | Rust Development Server online, and how reliable is it?

Offline at the moment, HyperNode | Rust Development Server was last seen 23 days 13 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 September 2026.

Where is HyperNode | Rust Development Server located?

Nothing published by HyperNode | Rust Development Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 172.96.160.200:7730.

How to join

How do I join HyperNode | Rust Development Server?

To connect directly, open Rust's console with F1 and type client.connect 172.96.160.200:7730; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://hypernode.gg/.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts10,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players 40 slots are available.
ts10
Group limit The team limit is 10.
v2633
Protocol Your game needs the same version, protocol 2633, to join.
cs165217
Build This server runs game build 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.