HyperNode | Rust Development Server
Offline 172.96.160.200:7730 checked 23d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 30 Sep, 14:50 UTC28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does HyperNode | Rust Development Server rank against other Rust servers?
By player hours over the last seven days, HyperNode | Rust Development Server places at #15,962, within the top 71% of ranked servers.
How busy is HyperNode | Rust Development Server?
We have no live count for HyperNode | Rust Development Server right now. It was last seen 23 days 13 hours ago.
Lists and tags
What do the server tags on HyperNode | Rust Development Server mean?
These are the tags HyperNode | Rust Development Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts10 (Group limit): The team limit is 10; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include HyperNode | Rust Development Server?
HyperNode | Rust Development Server appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on HyperNode | Rust Development Server?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on HyperNode | Rust Development Server?
Too few wipes are on record for HyperNode | Rust Development Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 52 days 3 hours ago, that is how long the current world has stood.
Settings
Which map does HyperNode | Rust Development Server run?
A procedural map of size 3,500 from seed 123456789, generated by the game, is in use on HyperNode | Rust Development Server. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on HyperNode | Rust Development Server?
Nothing in HyperNode | Rust Development Server's name says how gather works. Up to 10 players can team together. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does HyperNode | Rust Development Server run?
On Linux, HyperNode | Rust Development Server runs Rust network protocol 2633 and build 165217. Steam updates your game automatically, but you need the same protocol to join.
Is HyperNode | Rust Development Server online, and how reliable is it?
Offline at the moment, HyperNode | Rust Development Server was last seen 23 days 13 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 13 September 2026.
Where is HyperNode | Rust Development Server located?
Nothing published by HyperNode | Rust Development Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 172.96.160.200:7730.
How to join
How do I join HyperNode | Rust Development Server?
To connect directly, open Rust's console with F1 and type client.connect 172.96.160.200:7730; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://hypernode.gg/.