Rust PopulationField survey · Rust servers
Observing 51,358 players 11,704 servers 3,284 with someone on 142 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 13,593habitat unknownfirst seen 20 Sep 2026

RustSServer

Online 173.17.20.188:28015 checked 8m ago

vanillamoddedoxide

Measurements

Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#13,593
top 61%
Last wipe
26d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct12 Oct19 Oct27 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Thu 1 OctSun 27 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 22 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:28 UTC FW26d ago 3 – running 0
Sun 27 Sep, 20:58 UTC30d ago 3 halved by day 1 4 days 2
Mon 21 Sep, 00:45 UTC36d ago 1 held half 6.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does RustSServer rank against other Rust servers?

By player hours over the last seven days, RustSServer places at #13,593, within the top 61% of ranked servers.

How busy is RustSServer?

RustSServer holds 0 players at the moment, out of 10 slots. Seven days of counting give an average of 0 players and a peak of 2.

Lists and tags

What do the server tags on RustSServer mean?

These are the tags RustSServer publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include RustSServer?

RustSServer appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What does wipe day look like on RustSServer?

Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 22 hours in. In 50% of recent wipes, half the peak was held until the next wipe. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on RustSServer?

There is no next wipe to predict: RustSServer wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 26 days 2 hours ago.

Map and rules

Which map does RustSServer run?

RustSServer uses a map the game generates: procedural.

What are the rules and settings on RustSServer?

The name tells you nothing about gather rates: RustSServer states none. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. You play with Valve's anti-cheat off: VAC.

About the server

Which version of Rust does RustSServer run?

The setup is Rust network protocol 2635 and build 168909 on Linux for RustSServer. Steam updates your game automatically, but you need the same protocol to join.

Is RustSServer online, and how reliable is it?

RustSServer is up and running at the moment. Over the last 7 full days, 56 of 168 hours were online, or 33%. On 20 September 2026, Rust Population saw it for the first time.

Where is RustSServer located?

No region is published by RustSServer. Rust Population does not look up where the machine stands; it shows where the server says it is. 173.17.20.188:28015 is where it lives.

Getting in

How do I join RustSServer?

Either enter client.connect 173.17.20.188:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players You can join up to 10 slots.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build Game build: 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.