Bonehead's Procedural Server
Offline 173.183.122.190:28015 checked 28d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Bonehead's Procedural Server rank against other Rust servers?
By player hours over the last seven days, Bonehead's Procedural Server places at #13,817, within the top 60% of ranked servers.
How busy is Bonehead's Procedural Server?
We have no live count for Bonehead's Procedural Server right now. It was last seen 28 days 1 hours ago.
Tags
What do the server tags on Bonehead's Procedural Server mean?
What the game's server browser reads from Bonehead's Procedural Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166569 (Build): The game build is 166569; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Bonehead's Procedural Server?
On Rust Population, Bonehead's Procedural Server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Bonehead's Procedural Server?
Too few wipes are on record for Bonehead's Procedural Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 28 days 2 hours ago, that is how long the current world has stood.
Settings
Which map does Bonehead's Procedural Server run?
Bonehead's Procedural Server uses a map the game generates: procedural.
What are the rules and settings on Bonehead's Procedural Server?
The name tells you nothing about gather rates: Bonehead's Procedural Server states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Bonehead's Procedural Server run?
The setup is Rust network protocol 2634 and build 166569 on Windows for Bonehead's Procedural Server. Steam updates your game automatically, but you need the same protocol to join.
Is Bonehead's Procedural Server online, and how reliable is it?
We last saw Bonehead's Procedural Server 28 days 1 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 2 October 2026.
Where is Bonehead's Procedural Server located?
Nothing published by Bonehead's Procedural Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 173.183.122.190:28015.
Getting in
How do I join Bonehead's Procedural Server?
Open the console with F1 in Rust and enter client.connect 173.183.122.190:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.