Rust PopulationField survey · Rust servers
Observing 43,996 players 11,654 servers 2,908 with someone on 99 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,264us4first seen 13 Sep 2026

Beatwood Fan Club

Online 173.225.104.202:28145 checked 11m ago

teams off hardcore

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,264
top 69%
Last wipe
289d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123404:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Beatwood Fan Club rank against other Rust servers?

The last seven days of player hours place Beatwood Fan Club at #15,264, within the top 69% of all ranked servers.

How busy is Beatwood Fan Club?

Of its 50 slots, Beatwood Fan Club is using 0 right now. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on Beatwood Fan Club mean?

These are the tags Beatwood Fan Club publishes, as read by the game's server browser: gmhardcore (Game mode): A harsher ruleset, hardcore; mp50 (Max players): 50 slots are available; ts0 (Group limit): The team system is turned off; v2617 (Protocol): The protocol is 2617; a different version will not connect; cs140534 (Build): Game build: 140534; ptrak (Networking): RakNet is the network layer here, as standard for the game; $rus4 (Region code): Region code: us4. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Beatwood Fan Club?

On Rust Population, Beatwood Fan Club is filed under these lists: Community servers, field-listed. These are the filters it appears under when you browse the list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Wipe schedule

What is the wipe schedule on Beatwood Fan Club?

Too few wipes are on record for Beatwood Fan Club to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 289 days 23 hours ago.

Settings

Which map does Beatwood Fan Club run?

A procedural map of size 3,500, generated by the game, is in use on Beatwood Fan Club.

What are the rules and settings on Beatwood Fan Club?

Nothing in Beatwood Fan Club's name says how gather works. No group limit is published. This server runs hardcore, Facepunch's most demanding mode. Combat between players, raids included, is permitted. A community server, it appears in the Community section of the browser. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Beatwood Fan Club run?

Rust network protocol 2617 and build 140534 on Windows is what Beatwood Fan Club uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does Beatwood Fan Club run smoothly?

The last 48 hours saw an average of 194 server fps, with 143 as the lowest. The entity count reached 78,906: buildings, deployables and all other objects. Memory use peaked at 2,042 MB. What players experience as lag comes from low fps and a rising entity count.

Is Beatwood Fan Club online, and how reliable is it?

Right now, Beatwood Fan Club is online. About 2 days 15 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is Beatwood Fan Club located?

The region code is us4, and Beatwood Fan Club publishes no region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 173.225.104.202:28145.

Getting in

How do I join Beatwood Fan Club?

Open the console with F1 in Rust and enter client.connect 173.225.104.202:28145. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2617,gmhardcore,cs140534,ts0

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp50
Max players 50 slots are available.
ts0
Group limit The team system is turned off.
v2617
Protocol The protocol is 2617; a different version will not connect.
cs140534
Build Game build: 140534.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$rus4
Region code Region code: us4.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.