Wait...What? |Raid Bases and QOL Mods
Online 173.225.104.218:28080 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 28 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:46 UTC FW25d ago | 9 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Wait...What? |Raid Bases and QOL Mods rank against other Rust servers?
By player hours over the last seven days, Wait...What? |Raid Bases and QOL Mods places at #4,388, within the top 20% of ranked servers.
How busy is Wait...What? |Raid Bases and QOL Mods?
Of its 50 slots, Wait...What? |Raid Bases and QOL Mods is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 3. Look at the last 48 hours and 01:00 UTC stands out: it averaged 2 players.
Lists and tags
What do the server tags on Wait...What? |Raid Bases and QOL Mods mean?
The game's server browser reads the tags Wait...What? |Raid Bases and QOL Mods publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Wait...What? |Raid Bases and QOL Mods?
On Rust Population, Wait...What? |Raid Bases and QOL Mods is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Wait...What? |Raid Bases and QOL Mods?
The busiest point of its recent wipes averaged 9 players. The crowd on the latest wipe peaked 28 hours in.
What is the wipe schedule on Wait...What? |Raid Bases and QOL Mods?
Once a month Wait...What? |Raid Bases and QOL Mods wipes, and that is with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 25 days 19 hours ago the current world was made.
Map and rules
Which map does Wait...What? |Raid Bases and QOL Mods run?
Wait...What? |Raid Bases and QOL Mods uses a map the game generates, procedural, at size 4,050 with seed 1501002809. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Wait...What? |Raid Bases and QOL Mods?
Nothing in Wait...What? |Raid Bases and QOL Mods's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Wait...What? |Raid Bases and QOL Mods run?
On Windows, Wait...What? |Raid Bases and QOL Mods runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does Wait...What? |Raid Bases and QOL Mods run smoothly?
In the last 48 hours, it averaged 81 server fps, with a low of 49. Up to 120,020 entities were present, counting buildings, deployables and everything else. Memory use peaked at 3,535 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Wait...What? |Raid Bases and QOL Mods online, and how reliable is it?
Wait...What? |Raid Bases and QOL Mods is up and running at the moment. About 5 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.
Where is Wait...What? |Raid Bases and QOL Mods located?
A region is not published by Wait...What? |Raid Bases and QOL Mods. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 173.225.104.218:28080.
Getting in
How do I join Wait...What? |Raid Bases and QOL Mods?
Open the console with F1 in Rust and enter client.connect 173.225.104.218:28080. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.