Rust PopulationField survey · Rust servers
Observing 35,915 players 11,620 servers 2,914 with someone on 77 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 10,563habitat unknownfirst seen 13 Sep 2026

Chicago Chill No-Decay

Online 173.234.31.2:28035 checked 12m ago

moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#10,563
top 47%
Last wipe
26d ago
no schedule published
Next wipe
8d 12h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0123407:0016:0001:0011:0020:0005:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020007:0016:0001:0011:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence

3
wipe-day peak
players, last three wipes

Coming wipes

8d 12h
Thu 5 Nov, 19:00 UTC
FW
36d 12h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 8 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:59 UTC FW26d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Chicago Chill No-Decay rank against other Rust servers?

The last seven days of player hours place Chicago Chill No-Decay at #10,563, within the top 47% of all ranked servers.

How busy is Chicago Chill No-Decay?

Of its 50 slots, Chicago Chill No-Decay is using 0 right now. Seven days of counting give an average of 0 players and a peak of 1.

Lists and tags

What do the server tags on Chicago Chill No-Decay mean?

What the game's server browser reads from Chicago Chill No-Decay is this set of tags: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): You can join up to 50 slots; ts12 (Group limit): You may team with up to 12 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Chicago Chill No-Decay?

These Rust Population lists include Chicago Chill No-Decay: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What does wipe day look like on Chicago Chill No-Decay?

Averaged over recent wipes, 3 players were counted at the busiest point. Peak came 8 hours into the latest wipe.

What is the wipe schedule on Chicago Chill No-Decay?

Chicago Chill No-Decay wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 26 days 11 hours ago the current world was made.

Settings

Which map does Chicago Chill No-Decay run?

Chicago Chill No-Decay uses a map the game generates, procedural, at size 4,250 with seed 1583848389. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Chicago Chill No-Decay?

The name tells you nothing about gather rates: Chicago Chill No-Decay states none. A group may hold 12 players at most. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Chicago Chill No-Decay run?

The setup is Rust network protocol 2635 and build 168909 on Windows for Chicago Chill No-Decay. Your game needs the same protocol to join; Steam takes care of updating it.

Does Chicago Chill No-Decay run smoothly?

The last 48 hours saw an average of 107 server fps, with 73 as the lowest. Up to 107,236 entities were present, counting buildings, deployables and everything else. Up to 3,641 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Chicago Chill No-Decay online, and how reliable is it?

You will find Chicago Chill No-Decay online now. About 10 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. It was first seen by Rust Population on 13 September 2026.

Where is Chicago Chill No-Decay located?

No region is published by Chicago Chill No-Decay. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 173.234.31.2:28035.

How to join

How do I join Chicago Chill No-Decay?

To connect directly, open Rust's console with F1 and type client.connect 173.234.31.2:28035; or press Launch Rust on this page and Steam opens Rust and joins for you. For more, visit its website: https://logicservers.com/game-servers/rust.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts12,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players You can join up to 50 slots.
ts12
Group limit You may team with up to 12 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.