Flying Dutchman Rust
Offline 174.104.80.234:28015 checked 45d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Flying Dutchman Rust rank against other Rust servers?
Over the past week it ranks #15,143 for player hours, which puts Flying Dutchman Rust in the top – of all ranked servers.
How busy is Flying Dutchman Rust?
Flying Dutchman Rust is offline at this count; we last saw it 45 days 4 hours ago.
Lists and tags
What do the server tags on Flying Dutchman Rust mean?
These are the tags Flying Dutchman Rust publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server has 20 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs163207 (Build): Game build: 163207; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Flying Dutchman Rust?
These Rust Population lists include Flying Dutchman Rust: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Flying Dutchman Rust?
Too few wipes are on record for Flying Dutchman Rust to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 54 days 4 hours ago.
Map and rules
Which map does Flying Dutchman Rust run?
The map on Flying Dutchman Rust is procedural, made by the game.
What are the rules and settings on Flying Dutchman Rust?
The name tells you nothing about gather rates: Flying Dutchman Rust states none. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Flying Dutchman Rust run?
The setup is Rust network protocol 2633 and build 163207 on Linux for Flying Dutchman Rust. Your game needs the same protocol to join; Steam takes care of updating it.
Is Flying Dutchman Rust online, and how reliable is it?
Offline at the moment, Flying Dutchman Rust was last seen 45 days 4 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.
Where is Flying Dutchman Rust located?
A region is not published by Flying Dutchman Rust. The location a server claims is what Rust Population shows, not the place where the machine stands. 174.104.80.234:28015 is where it lives.
How to join
How do I join Flying Dutchman Rust?
Either enter client.connect 174.104.80.234:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.