Rust PopulationField survey · Rust servers
Observing 91,985 players 11,829 servers 3,812 with someone on 459 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,268habitat unknownfirst seen 13 Sep 2026

Castaway - Hub - Parkour/Events COD Style Zombies

Online 174.176.146.51:28415 checked 10m ago

moddedoxide

Measurements

Players now
0/ 30
0% full
7-day average
0
peak –
Rank
#15,268
top 68%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02.557.51022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 13:23 UTC27d ago 1 – running 0
Thu 1 Oct, 19:06 UTC FW28d ago 1 – 0.8 days 0
Tue 29 Sep, 13:30 UTC30d ago 3 halved by day 1 2.2 days 1
Sat 26 Sep, 16:42 UTC33d ago 3 held half 2.9 days 0
Mon 21 Sep, 23:46 UTC37d ago 0 – 4.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Castaway - Hub - Parkour/Events COD Style Zombies rank against other Rust servers?

Over the past week it ranks #15,268 for player hours, which puts Castaway - Hub - Parkour/Events COD Style Zombies in the top 68% of all ranked servers.

How busy is Castaway - Hub - Parkour/Events COD Style Zombies?

Of its 30 slots, Castaway - Hub - Parkour/Events COD Style Zombies is using 0 right now. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on Castaway - Hub - Parkour/Events COD Style Zombies mean?

These are the tags Castaway - Hub - Parkour/Events COD Style Zombies publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): You can join up to 30 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Castaway - Hub - Parkour/Events COD Style Zombies?

On Rust Population, Castaway - Hub - Parkour/Events COD Style Zombies is filed under these lists: Modded Rust servers, counted and Rust zombie and infected servers. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on Castaway - Hub - Parkour/Events COD Style Zombies?

The busiest point of its recent wipes averaged 2 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The crowd dropped below half by day 1 when it did not hold.

What is the wipe schedule on Castaway - Hub - Parkour/Events COD Style Zombies?

No next wipe can be predicted for Castaway - Hub - Parkour/Events COD Style Zombies, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 27 days 4 hours ago.

Settings

Which map does Castaway - Hub - Parkour/Events COD Style Zombies run?

The map on Castaway - Hub - Parkour/Events COD Style Zombies is procedural, made by the game at size 1,000 from seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Castaway HUB!.

What are the rules and settings on Castaway - Hub - Parkour/Events COD Style Zombies?

Nothing in Castaway - Hub - Parkour/Events COD Style Zombies's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Castaway - Hub - Parkour/Events COD Style Zombies run?

On Windows, Castaway - Hub - Parkour/Events COD Style Zombies runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.

Does Castaway - Hub - Parkour/Events COD Style Zombies run smoothly?

The last 48 hours saw an average of 10 server fps, with 10 as the lowest. Up to 5,033 entities were present, counting buildings, deployables and everything else. Up to 974 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Castaway - Hub - Parkour/Events COD Style Zombies online, and how reliable is it?

Right now, Castaway - Hub - Parkour/Events COD Style Zombies is online. About 14 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is Castaway - Hub - Parkour/Events COD Style Zombies located?

No region is published by Castaway - Hub - Parkour/Events COD Style Zombies. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 174.176.146.51:28415.

Getting in

How do I join Castaway - Hub - Parkour/Events COD Style Zombies?

To connect directly, open Rust's console with F1 and type client.connect 174.176.146.51:28415; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp30
Max players You can join up to 30 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.