Brett's Rust Development Server
Offline 174.196.193.5:28015 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Brett's Rust Development Server rank against other Rust servers?
By player hours over the last seven days, Brett's Rust Development Server places at #15,865, within the top 72% of ranked servers.
How busy is Brett's Rust Development Server?
Brett's Rust Development Server is offline at this count; we last saw it 18 days 13 hours ago.
Lists and tags
What do the server tags on Brett's Rust Development Server mean?
These are the tags Brett's Rust Development Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166494 (Build): Game build: 166494; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Brett's Rust Development Server?
These Rust Population lists include Brett's Rust Development Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Brett's Rust Development Server?
Its rhythm cannot be told yet: too few of Brett's Rust Development Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 27 days 4 hours ago the current world was made.
Map and rules
Which map does Brett's Rust Development Server run?
Brett's Rust Development Server uses a map the game generates: procedural.
What are the rules and settings on Brett's Rust Development Server?
No gather rate appears in the name of Brett's Rust Development Server. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Brett's Rust Development Server run?
The setup is Rust network protocol 2634 and build 166494 on Windows for Brett's Rust Development Server. The protocol must match for you to join, and Steam updates it for you.
Is Brett's Rust Development Server online, and how reliable is it?
Currently offline, Brett's Rust Development Server was last seen 18 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 10 October 2026, Rust Population saw it for the first time.
Where is Brett's Rust Development Server located?
No region is published by Brett's Rust Development Server. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 174.196.193.5:28015.
How to join
How do I join Brett's Rust Development Server?
Open the console with F1 in Rust and enter client.connect 174.196.193.5:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.