Four Nintendos
Offline 174.82.238.228:28016 checked 44d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Four Nintendos rank against other Rust servers?
Over the past week it ranks #15,025 for player hours, which puts Four Nintendos in the top – of all ranked servers.
How busy is Four Nintendos?
Four Nintendos is offline at this count; we last saw it 44 days 22 hours ago.
Lists and tags
What do the server tags on Four Nintendos mean?
The game's server browser reads the tags Four Nintendos publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163493 (Build): Game build: 163493; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Four Nintendos?
On Rust Population, Four Nintendos is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Four Nintendos?
The record holds too few of Four Nintendos's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 48 days 20 hours ago the current world was made.
Map and rules
Which map does Four Nintendos run?
A procedural map, generated by the game, is in use on Four Nintendos.
What are the rules and settings on Four Nintendos?
The name tells you nothing about gather rates: Four Nintendos states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Four Nintendos run?
Rust network protocol 2633 and build 163493 on Windows is what Four Nintendos uses. The protocol must match for you to join, and Steam updates it for you.
Is Four Nintendos online, and how reliable is it?
Offline at the moment, Four Nintendos was last seen 44 days 22 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 September 2026.
Where is Four Nintendos located?
A region is not published by Four Nintendos. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 174.82.238.228:28016.
How to join
How do I join Four Nintendos?
Open the console with F1 in Rust and enter client.connect 174.82.238.228:28016. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.