Deadman's Shore
Online 174.90.53.108:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:18 UTC20d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Deadman's Shore rank against other Rust servers?
By player hours over the last seven days, Deadman's Shore places at #15,339, within the top 69% of ranked servers.
How busy is Deadman's Shore?
Of its 150 slots, Deadman's Shore is using 0 right now. A seven-day average of 0 players was counted here.
Tags
What do the server tags on Deadman's Shore mean?
The game's server browser reads the tags Deadman's Shore publishes: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): The server has 150 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Deadman's Shore?
Deadman's Shore appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on Deadman's Shore?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Deadman's Shore?
Too few wipes are on record for Deadman's Shore to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 20 days 20 hours ago, that is how long the current world has stood.
Map and rules
Which map does Deadman's Shore run?
The map on Deadman's Shore is procedural, made by the game at size 5,800 from seed 1174934360. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Deadman's Shore?
The name tells you nothing about gather rates: Deadman's Shore states none. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Deadman's Shore run?
The setup is Rust network protocol 2634 and build 167781 on Windows for Deadman's Shore. Steam updates your game automatically, but you need the same protocol to join.
Does Deadman's Shore run smoothly?
In the last 48 hours, it averaged 55 server fps, with a low of 33. The entity count reached 183,528: buildings, deployables and all other objects. Memory use peaked at 6,647 MB. What players experience as lag comes from low fps and a rising entity count.
Is Deadman's Shore online, and how reliable is it?
You will find Deadman's Shore online now. About 2 days 5 hours ago, it restarted, according to its uptime. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 29 September 2026.
Where is Deadman's Shore located?
A region is not published by Deadman's Shore. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 174.90.53.108:28015.
How to join
How do I join Deadman's Shore?
To connect directly, open Rust's console with F1 and type client.connect 174.90.53.108:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.