Rust PopulationField survey · Rust servers
Observing 92,814 players 11,837 servers 3,817 with someone on 496 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 13,901habitat unknownfirst seen 19 Sep 2026

Contracts Oxide Production (28015)

Offline 174.91.200.182:28015 checked 15d ago

moddedoxide

Measurements

Players now
0/ 3
0% full
7-day average
0
peak –
Rank
#13,901
top 64%
Last wipe
15d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct9 Oct15 Oct21 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.7 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 05:27 UTC15d ago 1 – running 1
Tue 13 Oct, 21:28 UTC15d ago 1 – 0.3 days 1
Sat 3 Oct, 04:34 UTC26d ago 1 held half 10.7 days 1
Thu 10 Sep, 03:56 UTC49d ago – – 23 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Contracts Oxide Production (28015) rank against other Rust servers?

The last seven days of player hours place Contracts Oxide Production (28015) at #13,901, within the top 64% of all ranked servers.

How busy is Contracts Oxide Production (28015)?

At this count Contracts Oxide Production (28015) is offline, with its last sighting 15 days 15 hours ago.

Tags

What do the server tags on Contracts Oxide Production (28015) mean?

The game's server browser reads the tags Contracts Oxide Production (28015) publishes: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): 3 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Contracts Oxide Production (28015)?

On Rust Population, Contracts Oxide Production (28015) is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on Contracts Oxide Production (28015)?

The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe. Half that peak held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Contracts Oxide Production (28015)?

Irregular times are when Contracts Oxide Production (28015) wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 15 days 15 hours ago the current world was made.

Map and rules

Which map does Contracts Oxide Production (28015) run?

Contracts Oxide Production (28015) uses a map the game generates: procedural.

What are the rules and settings on Contracts Oxide Production (28015)?

No gather rate appears in the name of Contracts Oxide Production (28015). The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Contracts Oxide Production (28015) run?

Rust network protocol 2634 and build 167781 on Windows is what Contracts Oxide Production (28015) uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is Contracts Oxide Production (28015) online, and how reliable is it?

Currently offline, Contracts Oxide Production (28015) was last seen 15 days 15 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 19 September 2026, Rust Population saw it for the first time.

Where is Contracts Oxide Production (28015) located?

No region is published by Contracts Oxide Production (28015). The location a server claims is what Rust Population shows, not the place where the machine stands. 174.91.200.182:28015 is where it lives.

How to join

How do I join Contracts Oxide Production (28015)?

Open the console with F1 in Rust and enter client.connect 174.91.200.182:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp3
Max players 3 slots are available.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167781
Build This server runs game build 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.