LocalTest
Offline 175.1.80.237:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does LocalTest rank against other Rust servers?
Over the past week it ranks #15,115 for player hours, which puts LocalTest in the top 70% of all ranked servers.
How busy is LocalTest?
We have no live count for LocalTest right now. It was last seen 12 days 5 hours ago.
Tags
What do the server tags on LocalTest mean?
These are the tags LocalTest publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include LocalTest?
On Rust Population, LocalTest is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on LocalTest?
Too few wipes are on record for LocalTest to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 18 days 8 hours ago, that is how long the current world has stood.
Map and rules
Which map does LocalTest run?
A procedural map, generated by the game, is in use on LocalTest.
What are the rules and settings on LocalTest?
No gather rate appears in the name of LocalTest. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does LocalTest run?
The setup is Rust network protocol 2634 and build 167398 on Windows for LocalTest. Your game needs the same protocol to join; Steam takes care of updating it.
Is LocalTest online, and how reliable is it?
We last saw LocalTest 12 days 5 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 15 October 2026.
Where is LocalTest located?
Nothing published by LocalTest states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 175.1.80.237:28015.
How to join
How do I join LocalTest?
Either enter client.connect 175.1.80.237:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.