LocalTest
Offline 175.1.82.49:28015 checked 11h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does LocalTest rank against other Rust servers?
Over the past week it ranks #9,717 for player hours, which puts LocalTest in the top 44% of all ranked servers.
How busy is LocalTest?
We have no live count for LocalTest right now. It was last seen 11 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1. Look at the last 48 hours and 07:00 UTC stands out: it averaged 1 players.
Lists and tags
What do the server tags on LocalTest mean?
What the game's server browser reads from LocalTest is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include LocalTest?
On Rust Population, LocalTest is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe schedule
What is the wipe schedule on LocalTest?
The record holds too few of LocalTest's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 31 hours ago the current world was made.
Settings
Which map does LocalTest run?
A procedural map, generated by the game, is in use on LocalTest.
What are the rules and settings on LocalTest?
No gather rate appears in the name of LocalTest. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does LocalTest run?
Rust network protocol 2635 and build 168909 on Windows is what LocalTest uses. Steam updates your game automatically, but you need the same protocol to join.
Is LocalTest online, and how reliable is it?
Offline at the moment, LocalTest was last seen 11 hours ago. The first sighting by Rust Population was on 27 October 2026.
Where is LocalTest located?
A region is not published by LocalTest. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 175.1.82.49:28015.
How to join
How do I join LocalTest?
To connect directly, open Rust's console with F1 and type client.connect 175.1.82.49:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.