LocalTest
Offline 175.1.85.175:28015 checked 9d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does LocalTest rank against other Rust servers?
Over the past week it ranks #14,995 for player hours, which puts LocalTest in the top 68% of all ranked servers.
How busy is LocalTest?
We have no live count for LocalTest right now. It was last seen 9 days 17 hours ago.
Tags
What do the server tags on LocalTest mean?
The game's server browser reads the tags LocalTest publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include LocalTest?
LocalTest appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on LocalTest?
Too few wipes are on record for LocalTest to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 19 days 10 hours ago the current world was made.
Settings
Which map does LocalTest run?
A procedural map, generated by the game, is in use on LocalTest.
What are the rules and settings on LocalTest?
Nothing in LocalTest's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does LocalTest run?
The setup is Rust network protocol 2634 and build 167398 on Windows for LocalTest. The protocol must match for you to join, and Steam updates it for you.
Is LocalTest online, and how reliable is it?
Currently offline, LocalTest was last seen 9 days 17 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 19 October 2026, Rust Population saw it for the first time.
Where is LocalTest located?
No region is published by LocalTest. Rust Population does not look up where the machine stands; it shows where the server says it is. 175.1.85.175:28015 is where it lives.
Getting in
How do I join LocalTest?
Open the console with F1 in Rust and enter client.connect 175.1.85.175:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.