LocalTest
Offline 175.1.86.181:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does LocalTest rank against other Rust servers?
By player hours over the last seven days, LocalTest places at #13,783, within the top 62% of ranked servers.
How busy is LocalTest?
LocalTest is offline at this count; we last saw it 6 days 12 hours ago. Averaged over seven days, it drew 0 players and reached a peak of 1.
Tags
What do the server tags on LocalTest mean?
These are the tags LocalTest publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include LocalTest?
LocalTest appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on LocalTest?
Its rhythm cannot be told yet: too few of LocalTest's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 18 days 6 hours ago.
Settings
Which map does LocalTest run?
A procedural map, generated by the game, is in use on LocalTest.
What are the rules and settings on LocalTest?
No gather rate appears in the name of LocalTest. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does LocalTest run?
On Windows, LocalTest runs Rust network protocol 2634 and build 167398. Your game needs the same protocol to join; Steam takes care of updating it.
Is LocalTest online, and how reliable is it?
We last saw LocalTest 6 days 12 hours ago, and it is offline now. Over the last 5 full days, 0 of 120 hours were online, or 0%. It was first seen by Rust Population on 22 October 2026.
Where is LocalTest located?
A region is not published by LocalTest. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 175.1.86.181:28015.
Getting in
How do I join LocalTest?
Either enter client.connect 175.1.86.181:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.