LocalTest
Offline 175.1.87.231:28015 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does LocalTest rank against other Rust servers?
Over the past week it ranks #13,621 for player hours, which puts LocalTest in the top 62% of all ranked servers.
How busy is LocalTest?
At this count LocalTest is offline, with its last sighting 18 days 1 hours ago.
Lists and tags
What do the server tags on LocalTest mean?
The game's server browser reads the tags LocalTest publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167398 (Build): This server runs game build 167398; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include LocalTest?
These Rust Population lists include LocalTest: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on LocalTest?
Too few wipes are on record for LocalTest to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 18 days 16 hours ago the current world was made.
Map and rules
Which map does LocalTest run?
LocalTest uses a map the game generates: procedural.
What are the rules and settings on LocalTest?
Nothing in LocalTest's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does LocalTest run?
The setup is Rust network protocol 2634 and build 167398 on Windows for LocalTest. Your game needs the same protocol to join; Steam takes care of updating it.
Is LocalTest online, and how reliable is it?
Currently offline, LocalTest was last seen 18 days 1 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 10 October 2026.
Where is LocalTest located?
A region is not published by LocalTest. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 175.1.87.231:28015.
How to join
How do I join LocalTest?
Either enter client.connect 175.1.87.231:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.