Rust PopulationField survey · Rust servers
Observing 70,701 players 11,736 servers 3,622 with someone on 133 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 5,560habitat unknownfirst seen 24 Oct 2026

Combat Local - Carbon Dev

Offline 176.115.149.159:28015 checked 48m ago

moddedcarbon

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
1
peak 2
Rank
#5,560
top 25%
Last wipe
15h ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75114:0016:0019:0021:0009:0011:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.3 days
usual gap
between real wipes
Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:20 UTC15h ago – – running 0
Tue 27 Oct, 15:13 UTC21h ago – – – 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Combat Local - Carbon Dev rank against other Rust servers?

By player hours over the last seven days, Combat Local - Carbon Dev places at #5,560, within the top 25% of ranked servers.

How busy is Combat Local - Carbon Dev?

We have no live count for Combat Local - Carbon Dev right now. It was last seen 48 minutes ago. We counted an average of 1 players in the past week, with 2 at the busiest. Look at the last 48 hours and 15:00 UTC stands out: it averaged 1 players.

Tags

What do the server tags on Combat Local - Carbon Dev mean?

These are the tags Combat Local - Carbon Dev publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Combat Local - Carbon Dev?

These Rust Population lists include Combat Local - Carbon Dev: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours and it will show up.

Wipe schedule

What is the wipe schedule on Combat Local - Carbon Dev?

Too few wipes are on record for Combat Local - Carbon Dev to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 15 hours ago.

Settings

What are the rules and settings on Combat Local - Carbon Dev?

The name tells you nothing about gather rates: Combat Local - Carbon Dev states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Combat Local - Carbon Dev run?

The setup is Rust network protocol 2635 and build 168909 on Windows for Combat Local - Carbon Dev. Steam updates your game automatically, but you need the same protocol to join.

Is Combat Local - Carbon Dev online, and how reliable is it?

We last saw Combat Local - Carbon Dev 48 minutes ago, and it is offline now. It was up 43% of the time over the last 3 full days, 31 out of 72 hours. On 24 October 2026, Rust Population saw it for the first time.

Where is Combat Local - Carbon Dev located?

Nothing published by Combat Local - Carbon Dev states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 176.115.149.159:28015.

How to join

How do I join Combat Local - Carbon Dev?

Open the console with F1 in Rust and enter client.connect 176.115.149.159:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^z
Modded This server appears under Modded because plugins or settings alter the game.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.