Combat Local - Carbon Dev
Offline 176.115.149.159:28015 checked 48m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:20 UTC15h ago | – | – | running | 0 |
| Tue 27 Oct, 15:13 UTC21h ago | – | – | – | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Combat Local - Carbon Dev rank against other Rust servers?
By player hours over the last seven days, Combat Local - Carbon Dev places at #5,560, within the top 25% of ranked servers.
How busy is Combat Local - Carbon Dev?
We have no live count for Combat Local - Carbon Dev right now. It was last seen 48 minutes ago. We counted an average of 1 players in the past week, with 2 at the busiest. Look at the last 48 hours and 15:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on Combat Local - Carbon Dev mean?
These are the tags Combat Local - Carbon Dev publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Combat Local - Carbon Dev?
These Rust Population lists include Combat Local - Carbon Dev: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours and it will show up.
Wipe schedule
What is the wipe schedule on Combat Local - Carbon Dev?
Too few wipes are on record for Combat Local - Carbon Dev to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 15 hours ago.
Settings
What are the rules and settings on Combat Local - Carbon Dev?
The name tells you nothing about gather rates: Combat Local - Carbon Dev states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Combat Local - Carbon Dev run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Combat Local - Carbon Dev. Steam updates your game automatically, but you need the same protocol to join.
Is Combat Local - Carbon Dev online, and how reliable is it?
We last saw Combat Local - Carbon Dev 48 minutes ago, and it is offline now. It was up 43% of the time over the last 3 full days, 31 out of 72 hours. On 24 October 2026, Rust Population saw it for the first time.
Where is Combat Local - Carbon Dev located?
Nothing published by Combat Local - Carbon Dev states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 176.115.149.159:28015.
How to join
How do I join Combat Local - Carbon Dev?
Open the console with F1 in Rust and enter client.connect 176.115.149.159:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.