Rust PopulationField survey · Rust servers
Observing 100,368 players 11,855 servers 3,884 with someone on 533 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,666habitat unknownfirst seen 24 Sep 2026

Server_217_DevBlog

Offline 176.119.169.195:28015 checked 35d ago

modded

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,666
top 71%
Last wipe
40d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Server_217_DevBlog rank against other Rust servers?

Over the past week it ranks #15,666 for player hours, which puts Server_217_DevBlog in the top 71% of all ranked servers.

How busy is Server_217_DevBlog?

Server_217_DevBlog is offline at this count; we last saw it 35 days 8 hours ago.

Lists and tags

What do the server tags on Server_217_DevBlog mean?

What the game's server browser reads from Server_217_DevBlog is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; v2183 (Protocol): To join, your game must match protocol 2183; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Plugins or settings change the game; it is listed under Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Server_217_DevBlog?

These Rust Population lists include Server_217_DevBlog: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded.

Wipe notes

What is the wipe schedule on Server_217_DevBlog?

Too few wipes are on record for Server_217_DevBlog to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 40 days 8 hours ago, that is how long the current world has stood.

Map and rules

What are the rules and settings on Server_217_DevBlog?

The name tells you nothing about gather rates: Server_217_DevBlog states none. You will find no published group limit here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. VAC, Valve's anti-cheat, is not running.

About the server

Which version of Rust does Server_217_DevBlog run?

The setup is Rust network protocol 2183 on Windows for Server_217_DevBlog. The protocol must match for you to join, and Steam updates it for you.

Is Server_217_DevBlog online, and how reliable is it?

Offline at the moment, Server_217_DevBlog was last seen 35 days 8 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 24 September 2026.

Where is Server_217_DevBlog located?

No region is published by Server_217_DevBlog. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 176.119.169.195:28015.

Getting in

How do I join Server_217_DevBlog?

Open the console with F1 in Rust and enter client.connect 176.119.169.195:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
v2183
Protocol To join, your game must match protocol 2183.

Mods and access

oxide
Oxide Oxide (uMod) provides the plugin framework here.
modded
Modded Plugins or settings change the game; it is listed under Modded.

Other

h5e7466bf
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.