Server_217_DevBlog
Offline 176.119.169.195:28015 checked 35d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Server_217_DevBlog rank against other Rust servers?
Over the past week it ranks #15,666 for player hours, which puts Server_217_DevBlog in the top 71% of all ranked servers.
How busy is Server_217_DevBlog?
Server_217_DevBlog is offline at this count; we last saw it 35 days 8 hours ago.
Lists and tags
What do the server tags on Server_217_DevBlog mean?
What the game's server browser reads from Server_217_DevBlog is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; v2183 (Protocol): To join, your game must match protocol 2183; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Plugins or settings change the game; it is listed under Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Server_217_DevBlog?
These Rust Population lists include Server_217_DevBlog: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded.
Wipe notes
What is the wipe schedule on Server_217_DevBlog?
Too few wipes are on record for Server_217_DevBlog to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 40 days 8 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on Server_217_DevBlog?
The name tells you nothing about gather rates: Server_217_DevBlog states none. You will find no published group limit here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. VAC, Valve's anti-cheat, is not running.
About the server
Which version of Rust does Server_217_DevBlog run?
The setup is Rust network protocol 2183 on Windows for Server_217_DevBlog. The protocol must match for you to join, and Steam updates it for you.
Is Server_217_DevBlog online, and how reliable is it?
Offline at the moment, Server_217_DevBlog was last seen 35 days 8 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 24 September 2026.
Where is Server_217_DevBlog located?
No region is published by Server_217_DevBlog. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 176.119.169.195:28015.
Getting in
How do I join Server_217_DevBlog?
Open the console with F1 in Rust and enter client.connect 176.119.169.195:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.