Server_217_DevBlog
Offline 176.119.169.227:28015 checked 43d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Server_217_DevBlog rank against other Rust servers?
By player hours over the last seven days, Server_217_DevBlog places at #15,404, within the top – of ranked servers.
How busy is Server_217_DevBlog?
Server_217_DevBlog is offline at this count; we last saw it 43 days 19 hours ago.
Tags
What do the server tags on Server_217_DevBlog mean?
The game's server browser reads the tags Server_217_DevBlog publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; v2183 (Protocol): To join, your game must match protocol 2183; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Plugins or settings change the game; it is listed under Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Server_217_DevBlog?
On Rust Population, Server_217_DevBlog is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded.
Wipe notes
What is the wipe schedule on Server_217_DevBlog?
The record holds too few of Server_217_DevBlog's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 44 days ago.
Settings
What are the rules and settings on Server_217_DevBlog?
The name tells you nothing about gather rates: Server_217_DevBlog states none. You will find no published group limit here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Server_217_DevBlog run?
Rust network protocol 2183 on Windows is what Server_217_DevBlog uses. Steam updates your game automatically, but you need the same protocol to join.
Is Server_217_DevBlog online, and how reliable is it?
We last saw Server_217_DevBlog 43 days 19 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 15 September 2026.
Where is Server_217_DevBlog located?
Nothing published by Server_217_DevBlog states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 176.119.169.227:28015.
How to join
How do I join Server_217_DevBlog?
Open the console with F1 in Rust and enter client.connect 176.119.169.227:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.