Rust PopulationField survey · Rust servers
Observing 66,925 players 11,786 servers 3,511 with someone on 190 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,404habitat unknownfirst seen 15 Sep 2026

Server_217_DevBlog

Offline 176.119.169.227:28015 checked 43d ago

modded

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,404
no region published
Last wipe
44d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep
Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Server_217_DevBlog rank against other Rust servers?

By player hours over the last seven days, Server_217_DevBlog places at #15,404, within the top – of ranked servers.

How busy is Server_217_DevBlog?

Server_217_DevBlog is offline at this count; we last saw it 43 days 19 hours ago.

Tags

What do the server tags on Server_217_DevBlog mean?

The game's server browser reads the tags Server_217_DevBlog publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; v2183 (Protocol): To join, your game must match protocol 2183; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Plugins or settings change the game; it is listed under Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Server_217_DevBlog?

On Rust Population, Server_217_DevBlog is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded.

Wipe notes

What is the wipe schedule on Server_217_DevBlog?

The record holds too few of Server_217_DevBlog's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 44 days ago.

Settings

What are the rules and settings on Server_217_DevBlog?

The name tells you nothing about gather rates: Server_217_DevBlog states none. You will find no published group limit here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The anti-cheat VAC from Valve is disabled.

Server details

Which version of Rust does Server_217_DevBlog run?

Rust network protocol 2183 on Windows is what Server_217_DevBlog uses. Steam updates your game automatically, but you need the same protocol to join.

Is Server_217_DevBlog online, and how reliable is it?

We last saw Server_217_DevBlog 43 days 19 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 15 September 2026.

Where is Server_217_DevBlog located?

Nothing published by Server_217_DevBlog states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 176.119.169.227:28015.

How to join

How do I join Server_217_DevBlog?

Open the console with F1 in Rust and enter client.connect 176.119.169.227:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
v2183
Protocol To join, your game must match protocol 2183.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), is in use.
modded
Modded Plugins or settings change the game; it is listed under Modded.

Other

h5e7466bf
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.