Rust PopulationField survey · Rust servers
Observing 35,778 players 11,612 servers 2,872 with someone on 60 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 16,810habitat unknownfirst seen 30 Sep 2026

Server_217_DevBlog

Offline 176.119.171.41:28015 checked 27d ago

modded

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#16,810
top 70%
Last wipe
38d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Server_217_DevBlog rank against other Rust servers?

By player hours over the last seven days, Server_217_DevBlog places at #16,810, within the top 70% of ranked servers.

How busy is Server_217_DevBlog?

At this count Server_217_DevBlog is offline, with its last sighting 27 days 14 hours ago.

Tags

What do the server tags on Server_217_DevBlog mean?

These are the tags Server_217_DevBlog publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; v2183 (Protocol): Your game needs the same version, protocol 2183, to join; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Plugins or settings change the game; it is listed under Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Server_217_DevBlog?

Server_217_DevBlog appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded.

Wipe schedule

What is the wipe schedule on Server_217_DevBlog?

Its rhythm cannot be told yet: too few of Server_217_DevBlog's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 38 days 16 hours ago, that is how long the current world has stood.

Map and rules

What are the rules and settings on Server_217_DevBlog?

Nothing in Server_217_DevBlog's name says how gather works. You will find no published group limit here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You play with Valve's anti-cheat off: VAC.

About the server

Which version of Rust does Server_217_DevBlog run?

On Windows, Server_217_DevBlog runs Rust network protocol 2183. The protocol must match for you to join, and Steam updates it for you.

Is Server_217_DevBlog online, and how reliable is it?

Offline at the moment, Server_217_DevBlog was last seen 27 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 30 September 2026.

Where is Server_217_DevBlog located?

Nothing published by Server_217_DevBlog states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 176.119.171.41:28015.

Getting in

How do I join Server_217_DevBlog?

Open the console with F1 in Rust and enter client.connect 176.119.171.41:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 slots are available.
v2183
Protocol Your game needs the same version, protocol 2183, to join.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), is in use.
modded
Modded Plugins or settings change the game; it is listed under Modded.

Other

h5e7466bf
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag; it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.