Server_217_DevBlog
Offline 176.119.171.41:28015 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Server_217_DevBlog rank against other Rust servers?
By player hours over the last seven days, Server_217_DevBlog places at #16,810, within the top 70% of ranked servers.
How busy is Server_217_DevBlog?
At this count Server_217_DevBlog is offline, with its last sighting 27 days 14 hours ago.
Tags
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; v2183 (Protocol): Your game needs the same version, protocol 2183, to join; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Plugins or settings change the game; it is listed under Modded; h5e7466bf (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Server_217_DevBlog?
Server_217_DevBlog appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded.
Wipe schedule
What is the wipe schedule on Server_217_DevBlog?
Its rhythm cannot be told yet: too few of Server_217_DevBlog's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 38 days 16 hours ago, that is how long the current world has stood.
Map and rules
What are the rules and settings on Server_217_DevBlog?
Nothing in Server_217_DevBlog's name says how gather works. You will find no published group limit here. survival is what it runs, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Server_217_DevBlog run?
On Windows, Server_217_DevBlog runs Rust network protocol 2183. The protocol must match for you to join, and Steam updates it for you.
Is Server_217_DevBlog online, and how reliable is it?
Offline at the moment, Server_217_DevBlog was last seen 27 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 30 September 2026.
Where is Server_217_DevBlog located?
Nothing published by Server_217_DevBlog states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 176.119.171.41:28015.
Getting in
How do I join Server_217_DevBlog?
Open the console with F1 in Rust and enter client.connect 176.119.171.41:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.