GOD Over Djinn
Offline 176.130.225.67:28015 checked 32d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does GOD Over Djinn rank against other Rust servers?
By player hours over the last seven days, GOD Over Djinn places at #14,439, within the top 61% of ranked servers.
How busy is GOD Over Djinn?
GOD Over Djinn is offline at this count; we last saw it 32 days 6 hours ago.
Lists and tags
What do the server tags on GOD Over Djinn mean?
These are the tags GOD Over Djinn publishes, as read by the game's server browser: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163493 (Build): The game build is 163493; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include GOD Over Djinn?
On Rust Population, GOD Over Djinn is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on GOD Over Djinn?
Its rhythm cannot be told yet: too few of GOD Over Djinn's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 50 days 5 hours ago the current world was made.
Map and rules
Which map does GOD Over Djinn run?
The map on GOD Over Djinn is procedural, made by the game at size 5,500 from seed 13318201. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on GOD Over Djinn?
The name tells you nothing about gather rates: GOD Over Djinn states none. No limit is set beyond the standard 8 players per group. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does GOD Over Djinn run?
Rust network protocol 2633 and build 163493 on Linux is what GOD Over Djinn uses. Steam updates your game automatically, but you need the same protocol to join.
Is GOD Over Djinn online, and how reliable is it?
Offline at the moment, GOD Over Djinn was last seen 32 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 26 September 2026, Rust Population saw it for the first time.
Where is GOD Over Djinn located?
Nothing published by GOD Over Djinn states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 176.130.225.67:28015.
How to join
How do I join GOD Over Djinn?
Open the console with F1 in Rust and enter client.connect 176.130.225.67:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.