Development Server
Offline 176.2.21.201:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Development Server rank against other Rust servers?
Over the past week it ranks #14,260 for player hours, which puts Development Server in the top 64% of all ranked servers.
How busy is Development Server?
Development Server is offline at this count; we last saw it 45 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 20:00 UTC, when an average of 1 players were on.
Tags
What do the server tags on Development Server mean?
These are the tags Development Server publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Development Server?
On Rust Population, Development Server is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on Development Server?
The record holds too few of Development Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 9 days 17 hours ago.
Map and rules
Which map does Development Server run?
A procedural map, generated by the game, is in use on Development Server.
What are the rules and settings on Development Server?
Nothing in Development Server's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Development Server run?
On Windows, Development Server runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Is Development Server online, and how reliable is it?
Offline at the moment, Development Server was last seen 45 hours ago. In the last 1 full day it was found up for 0 of 24 hours, 0% of the time. On 26 October 2026, Rust Population saw it for the first time.
Where is Development Server located?
Nothing published by Development Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 176.2.21.201:28015.
How to join
How do I join Development Server?
To connect directly, open Rust's console with F1 and type client.connect 176.2.21.201:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.