Development Server
Offline 176.2.23.235:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Development Server rank against other Rust servers?
Over the past week it ranks #15,388 for player hours, which puts Development Server in the top 70% of all ranked servers.
How busy is Development Server?
Development Server is offline at this count; we last saw it 6 days 18 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Development Server mean?
The game's server browser reads the tags Development Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Development Server?
These Rust Population lists include Development Server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on Development Server?
The record holds too few of Development Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 8 days 19 hours ago, that is how long the current world has stood.
Map and rules
Which map does Development Server run?
A procedural map, generated by the game, is in use on Development Server.
What are the rules and settings on Development Server?
Nothing in Development Server's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. You will find Carbon running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Development Server run?
Rust network protocol 2634 and build 167781 on Windows is what Development Server uses. Steam updates your game automatically, but you need the same protocol to join.
Is Development Server online, and how reliable is it?
We last saw Development Server 6 days 18 hours ago, and it is offline now. It was up 1% of the time over the last 6 full days, 2 out of 144 hours. It was first seen by Rust Population on 20 October 2026.
Where is Development Server located?
No region is published by Development Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 176.2.23.235:28015.
Getting in
How do I join Development Server?
Either enter client.connect 176.2.23.235:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.