Development Server
Offline 176.2.29.195:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Development Server rank against other Rust servers?
By player hours over the last seven days, Development Server places at #15,400, within the top 69% of ranked servers.
How busy is Development Server?
We have no live count for Development Server right now. It was last seen 2 days 21 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Development Server mean?
These are the tags Development Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Development Server?
These Rust Population lists include Development Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on Development Server?
The record holds too few of Development Server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 9 days 7 hours ago, that is how long the current world has stood.
Map and rules
Which map does Development Server run?
Development Server uses a map the game generates: procedural.
What are the rules and settings on Development Server?
No gather rate appears in the name of Development Server. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Development Server run?
Rust network protocol 2635 and build 168909 on Windows is what Development Server uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Development Server online, and how reliable is it?
Offline at the moment, Development Server was last seen 2 days 21 hours ago. Over the last 2 full days, 0 of 48 hours were online, or 0%. The first sighting by Rust Population was on 25 October 2026.
Where is Development Server located?
Nothing published by Development Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. 176.2.29.195:28015 is where it lives.
How to join
How do I join Development Server?
Either enter client.connect 176.2.29.195:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.