Gimp's Rust
Offline 176.248.220.25:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Gimp's Rust rank against other Rust servers?
The last seven days of player hours place Gimp's Rust at #7,148, within the top 32% of all ranked servers.
How busy is Gimp's Rust?
At this count Gimp's Rust is offline, with its last sighting 2 days 5 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.
Lists and tags
What do the server tags on Gimp's Rust mean?
The game's server browser reads the tags Gimp's Rust publishes: gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): 3 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Gimp's Rust?
On Rust Population, Gimp's Rust is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What is the wipe schedule on Gimp's Rust?
Its rhythm cannot be told yet: too few of Gimp's Rust's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 3 days 14 hours ago.
Settings
Which map does Gimp's Rust run?
A procedural map, generated by the game, is in use on Gimp's Rust.
What are the rules and settings on Gimp's Rust?
No gather rate appears in the name of Gimp's Rust. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Gimp's Rust run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Gimp's Rust. Steam updates your game automatically, but you need the same protocol to join.
Is Gimp's Rust online, and how reliable is it?
We last saw Gimp's Rust 2 days 5 hours ago, and it is offline now. It was up 8% of the time over the last 3 full days, 6 out of 72 hours. On 25 October 2026, Rust Population saw it for the first time.
Where is Gimp's Rust located?
A region is not published by Gimp's Rust. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 176.248.220.25:28015.
Getting in
How do I join Gimp's Rust?
Either enter client.connect 176.248.220.25:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.