Rust PopulationField survey · Rust servers
Observing 54,249 players 11,692 servers 3,144 with someone on 123 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 5,776habitat unknownfirst seen 1 Oct 2026

Wasteland Wanderers - LOCAL TEST

Offline 176.249.238.16:28115 checked 4h ago

moddedoxide

Measurements

Players now
0/ 5
0% full
7-day average
1
peak 1
Rank
#5,776
top 26%
Last wipe
4h ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75109:0014:0019:0012:0016:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct7 Oct24 Oct27 Oct30 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

14.2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 21:12 UTC4h ago – – running 1
Sat 24 Oct, 12:49 UTC5d ago 1 held half 5.3 days 0
Thu 1 Oct, 13:59 UTC28d ago 1 – 23 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Wasteland Wanderers - LOCAL TEST rank against other Rust servers?

The last seven days of player hours place Wasteland Wanderers - LOCAL TEST at #5,776, within the top 26% of all ranked servers.

How busy is Wasteland Wanderers - LOCAL TEST?

We have no live count for Wasteland Wanderers - LOCAL TEST right now. It was last seen 4 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1. In the last 48 hours the peak hour came at 13:00 UTC, averaging 1 players.

Tags

What do the server tags on Wasteland Wanderers - LOCAL TEST mean?

What the game's server browser reads from Wasteland Wanderers - LOCAL TEST is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Wasteland Wanderers - LOCAL TEST?

On Rust Population, Wasteland Wanderers - LOCAL TEST is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Wipe notes

What does wipe day look like on Wasteland Wanderers - LOCAL TEST?

Averaged over recent wipes, 1 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Wasteland Wanderers - LOCAL TEST?

There is no next wipe to predict: Wasteland Wanderers - LOCAL TEST wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 4 hours ago.

Settings

What are the rules and settings on Wasteland Wanderers - LOCAL TEST?

The name tells you nothing about gather rates: Wasteland Wanderers - LOCAL TEST states none. The group limit is 8 players, which is the default. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Wasteland Wanderers - LOCAL TEST run?

On Windows, Wasteland Wanderers - LOCAL TEST runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.

Is Wasteland Wanderers - LOCAL TEST online, and how reliable is it?

Offline at the moment, Wasteland Wanderers - LOCAL TEST was last seen 4 hours ago. Over the last 7 full days, 51 of 168 hours were online, or 30%. The first sighting by Rust Population was on 1 October 2026.

Where is Wasteland Wanderers - LOCAL TEST located?

No region is published by Wasteland Wanderers - LOCAL TEST. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 176.249.238.16:28115 is where it lives.

Getting in

How do I join Wasteland Wanderers - LOCAL TEST?

Open the console with F1 in Rust and enter client.connect 176.249.238.16:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players 5 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.