RustScape live test
Offline 176.250.41.111:28215 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 05:01 UTC11d ago | 0 | – | running | 0 |
| Fri 16 Oct, 20:29 UTC12d ago | 0 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustScape live test rank against other Rust servers?
By player hours over the last seven days, RustScape live test places at #15,226, within the top 70% of ranked servers.
How busy is RustScape live test?
At this count RustScape live test is offline, with its last sighting 11 days 22 hours ago.
Lists and tags
What do the server tags on RustScape live test mean?
These are the tags RustScape live test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): You can join up to 4 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustScape live test?
RustScape live test appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What does wipe day look like on RustScape live test?
Across its recent wipes the busiest crowds averaged 0 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on RustScape live test?
Too few wipes are on record for RustScape live test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 11 days 22 hours ago.
Map and rules
What are the rules and settings on RustScape live test?
Nothing in RustScape live test's name says how gather works. No limit is set beyond the standard 8 players per group. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does RustScape live test run?
Rust network protocol 2634 and build 167781 on Windows is what RustScape live test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is RustScape live test online, and how reliable is it?
Currently offline, RustScape live test was last seen 11 days 22 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 16 October 2026, Rust Population saw it for the first time.
Where is RustScape live test located?
A region is not published by RustScape live test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 176.250.41.111:28215.
Getting in
How do I join RustScape live test?
Either enter client.connect 176.250.41.111:28215 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.