Rust PopulationField survey · Rust servers
Observing 67,749 players 11,777 servers 3,536 with someone on 194 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 6,842habitat unknownfirst seen 13 Sep 2026

Hamilton

Online 176.57.171.141:28815 checked 11m ago

moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#6,842
top 31%
Last wipe
22d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.9 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctSun 4 OctFri 2 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 10:46 UTC23d ago 1 – running 2
Sun 4 Oct, 16:16 UTC24d ago 2 – 1.8 days 2
Fri 2 Oct, 18:13 UTC26d ago 3 – 1.9 days 0
Sun 20 Sep, 14:35 UTC38d ago 0 – 12.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Hamilton rank against other Rust servers?

By player hours over the last seven days, Hamilton places at #6,842, within the top 31% of ranked servers.

How busy is Hamilton?

Hamilton holds 0 players at the moment, out of 50 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. In the last 48 hours the peak hour came at 06:00 UTC, averaging 0 players.

Lists and tags

What do the server tags on Hamilton mean?

What the game's server browser reads from Hamilton is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Hamilton?

These Rust Population lists include Hamilton: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What does wipe day look like on Hamilton?

Averaged over recent wipes, 2 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.

What is the wipe schedule on Hamilton?

No next wipe can be predicted for Hamilton, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 22 days 20 hours ago, that is how long the current world has stood.

Map and rules

Which map does Hamilton run?

A procedural map of size 4,500 from seed 2147483647, generated by the game, is in use on Hamilton. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Hamilton?

No gather rate appears in the name of Hamilton. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Hamilton run?

Rust network protocol 2635 and build 168909 on Windows is what Hamilton uses. The protocol must match for you to join, and Steam updates it for you.

Does Hamilton run smoothly?

It ran at 12 server fps on average over the last 48 hours, and never went below 5. Entities peaked at 119,280, including buildings, deployables and everything else. Memory use peaked at 3,181 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Hamilton online, and how reliable is it?

Hamilton is up and running at the moment. The uptime it reports suggests a restart roughly 11 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is Hamilton located?

A region is not published by Hamilton. The location a server claims is what Rust Population shows, not the place where the machine stands. 176.57.171.141:28815 is where it lives.

How to join

How do I join Hamilton?

Either enter client.connect 176.57.171.141:28815 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp50
Max players 50 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.