Potatotopia
Offline 176.57.174.150:29515 checked 14d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:19 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Potatotopia rank against other Rust servers?
By player hours over the last seven days, Potatotopia places at #15,098, within the top 70% of ranked servers.
How busy is Potatotopia?
We have no live count for Potatotopia right now. It was last seen 14 days 7 hours ago.
Lists and tags
What do the server tags on Potatotopia mean?
The game's server browser reads the tags Potatotopia publishes: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): You can join up to 50 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Potatotopia?
These Rust Population lists include Potatotopia: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Potatotopia?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Potatotopia?
Too few wipes are on record for Potatotopia to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 27 days 19 hours ago the current world was made.
Map and rules
Which map does Potatotopia run?
A procedural map of size 3,000 from seed 2147483647, generated by the game, is in use on Potatotopia. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Potatotopia?
Nothing in Potatotopia's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does Potatotopia run?
The setup is Rust network protocol 2634 and build 167781 on Windows for Potatotopia. The protocol must match for you to join, and Steam updates it for you.
Is Potatotopia online, and how reliable is it?
We last saw Potatotopia 14 days 7 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Potatotopia located?
A region is not published by Potatotopia. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 176.57.174.150:29515.
How to join
How do I join Potatotopia?
Open the console with F1 in Rust and enter client.connect 176.57.174.150:29515. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.