Server_217_DevBlog
Offline 176.59.136.86:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Server_217_DevBlog rank against other Rust servers?
The last seven days of player hours place Server_217_DevBlog at #15,388, within the top 70% of all ranked servers.
How busy is Server_217_DevBlog?
We have no live count for Server_217_DevBlog right now. It was last seen 2 days 5 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; v2183 (Protocol): Your game needs the same version, protocol 2183, to join; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): This server appears under Modded because plugins or settings alter the game; h5e7466bf (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Server_217_DevBlog?
These Rust Population lists include Server_217_DevBlog: Modded Rust servers, counted. Filter the server list by Type: Modded; Last wipe: In the last week and it will show up.
Wipe schedule
What is the wipe schedule on Server_217_DevBlog?
Too few wipes are on record for Server_217_DevBlog to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 3 days 13 hours ago the current world was made.
Settings
Which map does Server_217_DevBlog run?
The map on Server_217_DevBlog is procedural, made by the game.
What are the rules and settings on Server_217_DevBlog?
No gather rate appears in the name of Server_217_DevBlog. No group limit is published. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Server_217_DevBlog run?
On Windows, Server_217_DevBlog runs Rust network protocol 2183. Steam updates your game automatically, but you need the same protocol to join.
Is Server_217_DevBlog online, and how reliable is it?
Currently offline, Server_217_DevBlog was last seen 2 days 5 hours ago. The last 1 full day gave 0% uptime, with 0 of 24 hours recorded as up. On 25 October 2026, Rust Population saw it for the first time.
Where is Server_217_DevBlog located?
No region is published by Server_217_DevBlog. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 176.59.136.86:28015.
Getting in
How do I join Server_217_DevBlog?
Either enter client.connect 176.59.136.86:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.