Rust PopulationField survey · Rust servers
Observing 85,113 players 11,858 servers 3,958 with someone on 170 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,388habitat unknownfirst seen 25 Oct 2026

Server_217_DevBlog

Offline 176.59.136.86:28015 checked 2d ago

modded

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,388
top 70%
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Server_217_DevBlog rank against other Rust servers?

The last seven days of player hours place Server_217_DevBlog at #15,388, within the top 70% of all ranked servers.

How busy is Server_217_DevBlog?

We have no live count for Server_217_DevBlog right now. It was last seen 2 days 5 hours ago. Counted over seven days: an average of 0 players.

Tags

What do the server tags on Server_217_DevBlog mean?

These are the tags Server_217_DevBlog publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; v2183 (Protocol): Your game needs the same version, protocol 2183, to join; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): This server appears under Modded because plugins or settings alter the game; h5e7466bf (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Server_217_DevBlog?

These Rust Population lists include Server_217_DevBlog: Modded Rust servers, counted. Filter the server list by Type: Modded; Last wipe: In the last week and it will show up.

Wipe schedule

What is the wipe schedule on Server_217_DevBlog?

Too few wipes are on record for Server_217_DevBlog to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 3 days 13 hours ago the current world was made.

Settings

Which map does Server_217_DevBlog run?

The map on Server_217_DevBlog is procedural, made by the game.

What are the rules and settings on Server_217_DevBlog?

No gather rate appears in the name of Server_217_DevBlog. No group limit is published. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The anti-cheat VAC from Valve is disabled.

Server details

Which version of Rust does Server_217_DevBlog run?

On Windows, Server_217_DevBlog runs Rust network protocol 2183. Steam updates your game automatically, but you need the same protocol to join.

Is Server_217_DevBlog online, and how reliable is it?

Currently offline, Server_217_DevBlog was last seen 2 days 5 hours ago. The last 1 full day gave 0% uptime, with 0 of 24 hours recorded as up. On 25 October 2026, Rust Population saw it for the first time.

Where is Server_217_DevBlog located?

No region is published by Server_217_DevBlog. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 176.59.136.86:28015.

Getting in

How do I join Server_217_DevBlog?

Either enter client.connect 176.59.136.86:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server has 10 slots.
v2183
Protocol Your game needs the same version, protocol 2183, to join.

Mods and access

oxide
Oxide Oxide (uMod) provides the plugin framework here.
modded
Modded This server appears under Modded because plugins or settings alter the game.

Other

h5e7466bf
Custom tag The owner or a plugin applied this tag, which is not standard Rust.
stok
Custom tag The owner or a plugin applied this tag, which is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.