Server_217_DevBlog
Offline 176.59.139.227:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Server_217_DevBlog rank against other Rust servers?
By player hours over the last seven days, Server_217_DevBlog places at #15,323, within the top 69% of ranked servers.
How busy is Server_217_DevBlog?
We have no live count for Server_217_DevBlog right now. It was last seen 2 days 1 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on Server_217_DevBlog mean?
What the game's server browser reads from Server_217_DevBlog is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; v2183 (Protocol): To join, your game must match protocol 2183; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Plugins or settings change the game; it is listed under Modded; h5e7466bf (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Server_217_DevBlog?
Server_217_DevBlog appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on Server_217_DevBlog?
The record holds too few of Server_217_DevBlog's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 5 days 4 hours ago the current world was made.
Settings
Which map does Server_217_DevBlog run?
A procedural map, generated by the game, is in use on Server_217_DevBlog.
What are the rules and settings on Server_217_DevBlog?
No gather rate appears in the name of Server_217_DevBlog. You will find no published group limit here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does Server_217_DevBlog run?
Rust network protocol 2183 on Windows is what Server_217_DevBlog uses. The protocol must match for you to join, and Steam updates it for you.
Is Server_217_DevBlog online, and how reliable is it?
Offline at the moment, Server_217_DevBlog was last seen 2 days 1 hours ago. It was up 6% of the time over the last 2 full days, 3 out of 48 hours. On 26 October 2026, Rust Population saw it for the first time.
Where is Server_217_DevBlog located?
No region is published by Server_217_DevBlog. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 176.59.139.227:28015.
Getting in
How do I join Server_217_DevBlog?
Open the console with F1 in Rust and enter client.connect 176.59.139.227:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.