Rust PopulationField survey · Rust servers
Observing 60,549 players 11,720 servers 3,378 with someone on 181 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 15,323habitat unknownfirst seen 26 Oct 2026

Server_217_DevBlog

Offline 176.59.139.227:28015 checked 2d ago

modded

Measurements

Players now
0/ 10
0% full
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Server_217_DevBlog rank against other Rust servers?

By player hours over the last seven days, Server_217_DevBlog places at #15,323, within the top 69% of ranked servers.

How busy is Server_217_DevBlog?

We have no live count for Server_217_DevBlog right now. It was last seen 2 days 1 hours ago. A seven-day average of 0 players was counted here.

Lists and tags

What do the server tags on Server_217_DevBlog mean?

What the game's server browser reads from Server_217_DevBlog is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; v2183 (Protocol): To join, your game must match protocol 2183; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Plugins or settings change the game; it is listed under Modded; h5e7466bf (Custom tag): The owner or a plugin applied this tag, which is not standard Rust; stok (Custom tag): The owner or a plugin applied this tag, which is not standard Rust. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Server_217_DevBlog?

Server_217_DevBlog appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Last wipe: In the last week.

Wipe schedule

What is the wipe schedule on Server_217_DevBlog?

The record holds too few of Server_217_DevBlog's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 5 days 4 hours ago the current world was made.

Settings

Which map does Server_217_DevBlog run?

A procedural map, generated by the game, is in use on Server_217_DevBlog.

What are the rules and settings on Server_217_DevBlog?

No gather rate appears in the name of Server_217_DevBlog. You will find no published group limit here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The anti-cheat VAC from Valve is disabled.

Server details

Which version of Rust does Server_217_DevBlog run?

Rust network protocol 2183 on Windows is what Server_217_DevBlog uses. The protocol must match for you to join, and Steam updates it for you.

Is Server_217_DevBlog online, and how reliable is it?

Offline at the moment, Server_217_DevBlog was last seen 2 days 1 hours ago. It was up 6% of the time over the last 2 full days, 3 out of 48 hours. On 26 October 2026, Rust Population saw it for the first time.

Where is Server_217_DevBlog located?

No region is published by Server_217_DevBlog. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 176.59.139.227:28015.

Getting in

How do I join Server_217_DevBlog?

Open the console with F1 in Rust and enter client.connect 176.59.139.227:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players You can join up to 10 slots.
v2183
Protocol To join, your game must match protocol 2183.

Mods and access

oxide
Oxide Oxide (uMod) provides the plugin framework here.
modded
Modded Plugins or settings change the game; it is listed under Modded.

Other

h5e7466bf
Custom tag The owner or a plugin applied this tag, which is not standard Rust.
stok
Custom tag The owner or a plugin applied this tag, which is not standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.