Rust PopulationField survey · Rust servers
Observing 62,626 players 11,741 servers 3,351 with someone on 195 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 13,675habitat unknownfirst seen 13 Oct 2026

Rust Oxide Dev - Local

Offline 176.60.35.31:28115 checked 15d ago

moddedoxide

Measurements

Players now
1/ 2
= 1 player
50% full
7-day average
0
peak –
Rank
#13,675
top 63%
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Rust Oxide Dev - Local rank against other Rust servers?

By player hours over the last seven days, Rust Oxide Dev - Local places at #13,675, within the top 63% of ranked servers.

How busy is Rust Oxide Dev - Local?

We have no live count for Rust Oxide Dev - Local right now. It was last seen 15 days 16 hours ago.

Lists and tags

What do the server tags on Rust Oxide Dev - Local mean?

These are the tags Rust Oxide Dev - Local publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Rust Oxide Dev - Local?

Rust Oxide Dev - Local appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on Rust Oxide Dev - Local?

The record holds too few of Rust Oxide Dev - Local's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 21 days 23 hours ago, that is how long the current world has stood.

Settings

Which map does Rust Oxide Dev - Local run?

A procedural map, generated by the game, is in use on Rust Oxide Dev - Local.

What are the rules and settings on Rust Oxide Dev - Local?

The name tells you nothing about gather rates: Rust Oxide Dev - Local states none. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Rust Oxide Dev - Local run?

Rust network protocol 2634 and build 167781 on Windows is what Rust Oxide Dev - Local uses. The protocol must match for you to join, and Steam updates it for you.

Is Rust Oxide Dev - Local online, and how reliable is it?

We last saw Rust Oxide Dev - Local 15 days 16 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 October 2026.

Where is Rust Oxide Dev - Local located?

A region is not published by Rust Oxide Dev - Local. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 176.60.35.31:28115.

How to join

How do I join Rust Oxide Dev - Local?

To connect directly, open Rust's console with F1 and type client.connect 176.60.35.31:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players You can join up to 2 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.