Rust Oxide Dev - Local
Offline 176.60.46.132:28115 checked 24d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust Oxide Dev - Local rank against other Rust servers?
By player hours over the last seven days, Rust Oxide Dev - Local places at #14,602, within the top 65% of ranked servers.
How busy is Rust Oxide Dev - Local?
Rust Oxide Dev - Local is offline at this count; we last saw it 24 days 20 hours ago.
Lists and tags
What do the server tags on Rust Oxide Dev - Local mean?
The game's server browser reads the tags Rust Oxide Dev - Local publishes: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): The server has 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Rust Oxide Dev - Local?
These Rust Population lists include Rust Oxide Dev - Local: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Rust Oxide Dev - Local?
Its rhythm cannot be told yet: too few of Rust Oxide Dev - Local's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 25 days 19 hours ago, that is how long the current world has stood.
Map and rules
Which map does Rust Oxide Dev - Local run?
Rust Oxide Dev - Local uses a map the game generates: procedural.
What are the rules and settings on Rust Oxide Dev - Local?
Nothing in Rust Oxide Dev - Local's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Rust Oxide Dev - Local run?
On Windows, Rust Oxide Dev - Local runs Rust network protocol 2634 and build 166652. Your game needs the same protocol to join; Steam takes care of updating it.
Is Rust Oxide Dev - Local online, and how reliable is it?
We last saw Rust Oxide Dev - Local 24 days 20 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 3 October 2026.
Where is Rust Oxide Dev - Local located?
Nothing published by Rust Oxide Dev - Local states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 176.60.46.132:28115.
How to join
How do I join Rust Oxide Dev - Local?
Either enter client.connect 176.60.46.132:28115 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.