Rust PopulationField survey · Rust servers
Observing 79,295 players 11,799 servers 3,786 with someone on 103 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 10,897habitat unknownfirst seen 24 Oct 2026

Rust Oxide Dev - Local

Offline 176.60.46.70:28115 checked 4d ago

moddedoxide

Measurements

Players now
1/ 2
= 1 player
50% full
7-day average
1
peak 1
Rank
#10,897
top 49%
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 49% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Rust Oxide Dev - Local rank against other Rust servers?

The last seven days of player hours place Rust Oxide Dev - Local at #10,897, within the top 49% of all ranked servers.

How busy is Rust Oxide Dev - Local?

We have no live count for Rust Oxide Dev - Local right now. It was last seen 4 days 3 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1.

Lists and tags

What do the server tags on Rust Oxide Dev - Local mean?

What the game's server browser reads from Rust Oxide Dev - Local is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Rust Oxide Dev - Local?

These Rust Population lists include Rust Oxide Dev - Local: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on Rust Oxide Dev - Local?

Its rhythm cannot be told yet: too few of Rust Oxide Dev - Local's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 14 days 23 hours ago the current world was made.

Settings

Which map does Rust Oxide Dev - Local run?

The map on Rust Oxide Dev - Local is procedural, made by the game.

What are the rules and settings on Rust Oxide Dev - Local?

Nothing in Rust Oxide Dev - Local's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.

About the server

Which version of Rust does Rust Oxide Dev - Local run?

The setup is Rust network protocol 2635 and build 168909 on Windows for Rust Oxide Dev - Local. The protocol must match for you to join, and Steam updates it for you.

Is Rust Oxide Dev - Local online, and how reliable is it?

We last saw Rust Oxide Dev - Local 4 days 3 hours ago, and it is offline now. It was up 0% of the time over the last 3 full days, 0 out of 72 hours. On 24 October 2026, Rust Population saw it for the first time.

Where is Rust Oxide Dev - Local located?

A region is not published by Rust Oxide Dev - Local. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 176.60.46.70:28115.

Getting in

How do I join Rust Oxide Dev - Local?

Open the console with F1 in Rust and enter client.connect 176.60.46.70:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players 2 slots are available.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.