Rust Oxide Dev - Local
Offline 176.60.48.103:28115 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Oxide Dev - Local rank against other Rust servers?
Over the past week it ranks #13,145 for player hours, which puts Rust Oxide Dev - Local in the top 59% of all ranked servers.
How busy is Rust Oxide Dev - Local?
We have no live count for Rust Oxide Dev - Local right now. It was last seen 7 days 11 hours ago. Seven days of counting give an average of 1 players and a peak of 1.
Lists and tags
What do the server tags on Rust Oxide Dev - Local mean?
The game's server browser reads the tags Rust Oxide Dev - Local publishes: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rust Oxide Dev - Local?
On Rust Population, Rust Oxide Dev - Local is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Rust Oxide Dev - Local?
Too few wipes are on record for Rust Oxide Dev - Local to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 14 days 22 hours ago, that is how long the current world has stood.
Settings
Which map does Rust Oxide Dev - Local run?
The map on Rust Oxide Dev - Local is procedural, made by the game.
What are the rules and settings on Rust Oxide Dev - Local?
The name tells you nothing about gather rates: Rust Oxide Dev - Local states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Rust Oxide Dev - Local run?
On Windows, Rust Oxide Dev - Local runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is Rust Oxide Dev - Local online, and how reliable is it?
We last saw Rust Oxide Dev - Local 7 days 11 hours ago, and it is offline now. It was up 1% of the time over the last 7 full days, 2 out of 168 hours. The first sighting by Rust Population was on 17 October 2026.
Where is Rust Oxide Dev - Local located?
No region is published by Rust Oxide Dev - Local. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 176.60.48.103:28115.
How to join
How do I join Rust Oxide Dev - Local?
To connect directly, open Rust's console with F1 and type client.connect 176.60.48.103:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.