Rust PopulationField survey · Rust servers
Observing 80,135 players 11,826 servers 3,731 with someone on 265 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,476habitat unknownfirst seen 20 Sep 2026

Rust Oxide Dev - Local

Offline 176.60.49.21:28115 checked 39d ago

moddedoxide

Measurements

Players now
0/ 2
0% full
7-day average
0
peak –
Rank
#15,476
no region published
Last wipe
48d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Rust Oxide Dev - Local rank against other Rust servers?

The last seven days of player hours place Rust Oxide Dev - Local at #15,476, within the top – of all ranked servers.

How busy is Rust Oxide Dev - Local?

At this count Rust Oxide Dev - Local is offline, with its last sighting 39 days 1 hours ago.

Lists and tags

What do the server tags on Rust Oxide Dev - Local mean?

These are the tags Rust Oxide Dev - Local publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): This server runs game build 164530; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Rust Oxide Dev - Local?

On Rust Population, Rust Oxide Dev - Local is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on Rust Oxide Dev - Local?

Too few wipes are on record for Rust Oxide Dev - Local to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 48 days 19 hours ago the current world was made.

Map and rules

Which map does Rust Oxide Dev - Local run?

The map on Rust Oxide Dev - Local is procedural, made by the game.

What are the rules and settings on Rust Oxide Dev - Local?

The name tells you nothing about gather rates: Rust Oxide Dev - Local states none. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Rust Oxide Dev - Local run?

Rust network protocol 2633 and build 164530 on Windows is what Rust Oxide Dev - Local uses. Your game needs the same protocol to join; Steam takes care of updating it.

Is Rust Oxide Dev - Local online, and how reliable is it?

Offline at the moment, Rust Oxide Dev - Local was last seen 39 days 1 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 20 September 2026.

Where is Rust Oxide Dev - Local located?

Nothing published by Rust Oxide Dev - Local states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 176.60.49.21:28115.

Getting in

How do I join Rust Oxide Dev - Local?

To connect directly, open Rust's console with F1 and type client.connect 176.60.49.21:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players The server has 2 slots.
ts8
Group limit 8 per team is the default limit.
v2633
Protocol To join, your game must match protocol 2633.
cs164530
Build This server runs game build 164530.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.