Rust Oxide Dev - Local
Offline 176.60.52.61:28115 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Rust Oxide Dev - Local rank against other Rust servers?
The last seven days of player hours place Rust Oxide Dev - Local at #10,179, within the top 46% of all ranked servers.
How busy is Rust Oxide Dev - Local?
We have no live count for Rust Oxide Dev - Local right now. It was last seen 6 days 1 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest.
Tags
What do the server tags on Rust Oxide Dev - Local mean?
These are the tags Rust Oxide Dev - Local publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Rust Oxide Dev - Local?
These Rust Population lists include Rust Oxide Dev - Local: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Rust Oxide Dev - Local?
Too few wipes are on record for Rust Oxide Dev - Local to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 14 days 23 hours ago.
Settings
Which map does Rust Oxide Dev - Local run?
Rust Oxide Dev - Local uses a map the game generates: procedural.
What are the rules and settings on Rust Oxide Dev - Local?
The name tells you nothing about gather rates: Rust Oxide Dev - Local states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Rust Oxide Dev - Local run?
The setup is Rust network protocol 2635 and build 168909 on Windows for Rust Oxide Dev - Local. Your game needs the same protocol to join; Steam takes care of updating it.
Is Rust Oxide Dev - Local online, and how reliable is it?
Offline at the moment, Rust Oxide Dev - Local was last seen 6 days 1 hours ago. It was up 0% of the time over the last 5 full days, 0 out of 120 hours. The first sighting by Rust Population was on 22 October 2026.
Where is Rust Oxide Dev - Local located?
No region is published by Rust Oxide Dev - Local. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 176.60.52.61:28115.
How to join
How do I join Rust Oxide Dev - Local?
To connect directly, open Rust's console with F1 and type client.connect 176.60.52.61:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.