Rust PopulationField survey · Rust servers
Observing 32,056 players 11,618 servers 2,785 with someone on 68 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,351habitat unknownfirst seen 22 Oct 2026

RPV automatic local test

Offline 176.60.52.61:51074 checked 6d ago

moddedoxide

Measurements

Players now
0/ 1
0% full
7-day average
0
peak –
Rank
#15,351
top 69%
Last wipe
6d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does RPV automatic local test rank against other Rust servers?

By player hours over the last seven days, RPV automatic local test places at #15,351, within the top 69% of ranked servers.

How busy is RPV automatic local test?

RPV automatic local test is offline at this count; we last saw it 6 days 15 hours ago. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on RPV automatic local test mean?

These are the tags RPV automatic local test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include RPV automatic local test?

These Rust Population lists include RPV automatic local test: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Wipe notes

What is the wipe schedule on RPV automatic local test?

The record holds too few of RPV automatic local test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 6 days 15 hours ago, that is how long the current world has stood.

Map and rules

Which map does RPV automatic local test run?

A procedural map, generated by the game, is in use on RPV automatic local test.

What are the rules and settings on RPV automatic local test?

Nothing in RPV automatic local test's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does RPV automatic local test run?

The setup is Rust network protocol 2634 and build 167781 on Windows for RPV automatic local test. Steam updates your game automatically, but you need the same protocol to join.

Is RPV automatic local test online, and how reliable is it?

Currently offline, RPV automatic local test was last seen 6 days 15 hours ago. It was up 0% of the time over the last 6 full days, 0 out of 144 hours. The first sighting by Rust Population was on 22 October 2026.

Where is RPV automatic local test located?

No region is published by RPV automatic local test. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 176.60.52.61:51074.

How to join

How do I join RPV automatic local test?

Either enter client.connect 176.60.52.61:51074 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots are available.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol Your game needs the same version, protocol 2634, to join.
cs167781
Build This server runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.