RPV automatic local test
Offline 176.60.52.61:52013 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RPV automatic local test rank against other Rust servers?
Over the past week it ranks #15,412 for player hours, which puts RPV automatic local test in the top 69% of all ranked servers.
How busy is RPV automatic local test?
At this count RPV automatic local test is offline, with its last sighting 6 days 1 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on RPV automatic local test mean?
These are the tags RPV automatic local test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RPV automatic local test?
On Rust Population, RPV automatic local test is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on RPV automatic local test?
The record holds too few of RPV automatic local test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 6 days 1 hours ago the current world was made.
Map and rules
Which map does RPV automatic local test run?
RPV automatic local test uses a map the game generates: procedural.
What are the rules and settings on RPV automatic local test?
The name tells you nothing about gather rates: RPV automatic local test states none. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does RPV automatic local test run?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test uses. Steam updates your game automatically, but you need the same protocol to join.
Is RPV automatic local test online, and how reliable is it?
Currently offline, RPV automatic local test was last seen 6 days 1 hours ago. It was up 0% of the time over the last 5 full days, 0 out of 120 hours. The first sighting by Rust Population was on 22 October 2026.
Where is RPV automatic local test located?
No region is published by RPV automatic local test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 176.60.52.61:52013.
Getting in
How do I join RPV automatic local test?
To connect directly, open Rust's console with F1 and type client.connect 176.60.52.61:52013; or press Launch Rust on this page and Steam opens Rust and joins for you.