RPV automatic local test
Offline 176.60.52.61:56579 checked 5d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RPV automatic local test rank against other Rust servers?
Over the past week it ranks #15,405 for player hours, which puts RPV automatic local test in the top 69% of all ranked servers.
How busy is RPV automatic local test?
We have no live count for RPV automatic local test right now. It was last seen 5 days 6 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on RPV automatic local test mean?
What the game's server browser reads from RPV automatic local test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include RPV automatic local test?
These Rust Population lists include RPV automatic local test: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What is the wipe schedule on RPV automatic local test?
Its rhythm cannot be told yet: too few of RPV automatic local test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 5 days 6 hours ago, that is how long the current world has stood.
Map and rules
Which map does RPV automatic local test run?
The map on RPV automatic local test is procedural, made by the game.
What are the rules and settings on RPV automatic local test?
Nothing in RPV automatic local test's name says how gather works. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does RPV automatic local test run?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test uses. Steam updates your game automatically, but you need the same protocol to join.
Is RPV automatic local test online, and how reliable is it?
Offline at the moment, RPV automatic local test was last seen 5 days 6 hours ago. It was up 0% of the time over the last 4 full days, 0 out of 96 hours. On 22 October 2026, Rust Population saw it for the first time.
Where is RPV automatic local test located?
Nothing published by RPV automatic local test states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 176.60.52.61:56579 is where it lives.
How to join
How do I join RPV automatic local test?
Open the console with F1 in Rust and enter client.connect 176.60.52.61:56579. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.