RPV automatic local test
Offline 176.60.52.61:57196 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does RPV automatic local test rank against other Rust servers?
Over the past week it ranks #15,344 for player hours, which puts RPV automatic local test in the top 69% of all ranked servers.
How busy is RPV automatic local test?
We have no live count for RPV automatic local test right now. It was last seen 6 days 7 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on RPV automatic local test mean?
What the game's server browser reads from RPV automatic local test is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RPV automatic local test?
RPV automatic local test appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe notes
What is the wipe schedule on RPV automatic local test?
Its rhythm cannot be told yet: too few of RPV automatic local test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 6 days 7 hours ago the current world was made.
Map and rules
Which map does RPV automatic local test run?
The map on RPV automatic local test is procedural, made by the game.
What are the rules and settings on RPV automatic local test?
Nothing in RPV automatic local test's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does RPV automatic local test run?
Rust network protocol 2634 and build 167781 on Windows is what RPV automatic local test uses. The protocol must match for you to join, and Steam updates it for you.
Is RPV automatic local test online, and how reliable is it?
We last saw RPV automatic local test 6 days 7 hours ago, and it is offline now. It was up 0% of the time over the last 5 full days, 0 out of 120 hours. The first sighting by Rust Population was on 22 October 2026.
Where is RPV automatic local test located?
A region is not published by RPV automatic local test. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 176.60.52.61:57196.
Getting in
How do I join RPV automatic local test?
To connect directly, open Rust's console with F1 and type client.connect 176.60.52.61:57196; or press Launch Rust on this page and Steam opens Rust and joins for you.