RPV automatic local test
Offline 176.60.52.61:59250 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RPV automatic local test rank against other Rust servers?
By player hours over the last seven days, RPV automatic local test places at #15,341, within the top 69% of ranked servers.
How busy is RPV automatic local test?
At this count RPV automatic local test is offline, with its last sighting 7 days 2 hours ago. A seven-day average of 0 players was counted here.
Tags
What do the server tags on RPV automatic local test mean?
These are the tags RPV automatic local test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include RPV automatic local test?
On Rust Population, RPV automatic local test is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe notes
What is the wipe schedule on RPV automatic local test?
The record holds too few of RPV automatic local test's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 7 days 2 hours ago, that is how long the current world has stood.
Map and rules
Which map does RPV automatic local test run?
A procedural map, generated by the game, is in use on RPV automatic local test.
What are the rules and settings on RPV automatic local test?
The name tells you nothing about gather rates: RPV automatic local test states none. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Carbon plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does RPV automatic local test run?
The setup is Rust network protocol 2634 and build 167781 on Windows for RPV automatic local test. The protocol must match for you to join, and Steam updates it for you.
Is RPV automatic local test online, and how reliable is it?
Currently offline, RPV automatic local test was last seen 7 days 2 hours ago. It was up 0% of the time over the last 6 full days, 0 out of 144 hours. The first sighting by Rust Population was on 22 October 2026.
Where is RPV automatic local test located?
No region is published by RPV automatic local test. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 176.60.52.61:59250 is where it lives.
Getting in
How do I join RPV automatic local test?
Either enter client.connect 176.60.52.61:59250 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.