Rust Oxide Dev - Local
Offline 176.60.53.169:28115 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Rust Oxide Dev - Local rank against other Rust servers?
Over the past week it ranks #15,398 for player hours, which puts Rust Oxide Dev - Local in the top 71% of all ranked servers.
How busy is Rust Oxide Dev - Local?
At this count Rust Oxide Dev - Local is offline, with its last sighting 15 days 21 hours ago.
Lists and tags
What do the server tags on Rust Oxide Dev - Local mean?
These are the tags Rust Oxide Dev - Local publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Rust Oxide Dev - Local?
On Rust Population, Rust Oxide Dev - Local is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Rust Oxide Dev - Local?
Too few wipes are on record for Rust Oxide Dev - Local to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 21 days 16 hours ago the current world was made.
Settings
Which map does Rust Oxide Dev - Local run?
The map on Rust Oxide Dev - Local is procedural, made by the game.
What are the rules and settings on Rust Oxide Dev - Local?
Nothing in Rust Oxide Dev - Local's name says how gather works. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Rust Oxide Dev - Local run?
On Windows, Rust Oxide Dev - Local runs Rust network protocol 2634 and build 167584. The protocol must match for you to join, and Steam updates it for you.
Is Rust Oxide Dev - Local online, and how reliable is it?
We last saw Rust Oxide Dev - Local 15 days 21 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 12 October 2026, Rust Population saw it for the first time.
Where is Rust Oxide Dev - Local located?
Nothing published by Rust Oxide Dev - Local states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 176.60.53.169:28115.
Getting in
How do I join Rust Oxide Dev - Local?
Open the console with F1 in Rust and enter client.connect 176.60.53.169:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.