Rust PopulationField survey · Rust servers
Observing 60,429 players 11,767 servers 3,522 with someone on 133 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 13,235habitat unknownfirst seen 13 Oct 2026

Rust Oxide Dev - Local

Offline 176.60.53.244:28115 checked 15d ago

moddedoxide

Measurements

Players now
1/ 2
= 1 player
50% full
7-day average
0
peak –
Rank
#13,235
top 61%
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Rust Oxide Dev - Local rank against other Rust servers?

Over the past week it ranks #13,235 for player hours, which puts Rust Oxide Dev - Local in the top 61% of all ranked servers.

How busy is Rust Oxide Dev - Local?

Rust Oxide Dev - Local is offline at this count; we last saw it 15 days 14 hours ago.

Lists and tags

What do the server tags on Rust Oxide Dev - Local mean?

The game's server browser reads the tags Rust Oxide Dev - Local publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Rust Oxide Dev - Local?

On Rust Population, Rust Oxide Dev - Local is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe notes

What is the wipe schedule on Rust Oxide Dev - Local?

The record holds too few of Rust Oxide Dev - Local's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 21 days 9 hours ago.

Settings

Which map does Rust Oxide Dev - Local run?

A procedural map, generated by the game, is in use on Rust Oxide Dev - Local.

What are the rules and settings on Rust Oxide Dev - Local?

The name tells you nothing about gather rates: Rust Oxide Dev - Local states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Rust Oxide Dev - Local run?

The setup is Rust network protocol 2634 and build 167584 on Windows for Rust Oxide Dev - Local. The protocol must match for you to join, and Steam updates it for you.

Is Rust Oxide Dev - Local online, and how reliable is it?

Currently offline, Rust Oxide Dev - Local was last seen 15 days 14 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 October 2026, Rust Population saw it for the first time.

Where is Rust Oxide Dev - Local located?

No region is published by Rust Oxide Dev - Local. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 176.60.53.244:28115.

Getting in

How do I join Rust Oxide Dev - Local?

Open the console with F1 in Rust and enter client.connect 176.60.53.244:28115. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp2
Max players The server has 2 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.