Rust PopulationField survey · Rust servers
Observing 70,199 players 11,764 servers 3,422 with someone on 215 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 3,080EUfirst seen 13 Sep 2026

Dead Valley | PvE | Bi-Weekly | Old Research System

Online EU 176.9.122.93:28000 checked 6m ago

quad biweekly wipes moddedoxidepve

Measurements

Players now
2/ 50
= 1 player
4% full
7-day average
1
peak 8
Rank
#3,080
top 14% · #1159 in EU
Last wipe
14d ago
biweekly schedule
Next wipe
6d 19h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 14% of all ranked servers, top 40% in EU, and #194 of the quad servers (top 23%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

13.1 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
9
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 9

Coming wipes

6d 19h
Thu 5 Nov, 19:00 UTC
FW
13d 18h
Thu 12 Nov, 18:01 UTC
27d 18h
Thu 26 Nov, 18:01 UTC
34d 19h
Thu 3 Dec, 19:00 UTC
FW
41d 18h
Thu 10 Dec, 18:01 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSat 19 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 27 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:01 UTC14d ago 9 – running 2
Thu 1 Oct, 18:19 UTC FW28d ago 9 halved by day 8 14 days 1
Sat 19 Sep, 13:32 UTC40d ago 8 halved by day 10 12.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Dead Valley | PvE | Bi-Weekly | Old Research System rank against other Rust servers?

Dead Valley | PvE | Bi-Weekly | Old Research System ranks #3,080 on seven-day player hours, #1,159 in Europe, and sits in the top 14% of all ranked servers. It places #194 among servers of the quad kind.

How busy is Dead Valley | PvE | Bi-Weekly | Old Research System?

The count reads 2 players on Dead Valley | PvE | Bi-Weekly | Old Research System, which has 50 slots. We counted an average of 1 players in the past week, with 8 at the busiest. In the last 48 hours the peak hour came at 21:00 UTC, averaging 3 players.

Lists and tags

What do the server tags on Dead Valley | PvE | Bi-Weekly | Old Research System mean?

What the game's server browser reads from Dead Valley | PvE | Bi-Weekly | Old Research System is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts4 (Group limit): Teams can have no more than 4 players; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): The server wipes on a two-week cycle; ^p (PvE): Other players are not a threat; the danger comes from the world; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded; EU (Europe): The server browser lists it under Europe. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Dead Valley | PvE | Bi-Weekly | Old Research System?

Dead Valley | PvE | Bi-Weekly | Old Research System appears among the Rust Population lists that follow: Rust servers in Europe, Modded Rust servers, counted and PvE servers, counted. Filter the server list by Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks and it will show up.

Wipe schedule

What does wipe day look like on Dead Valley | PvE | Bi-Weekly | Old Research System?

The busiest point of its recent wipes averaged 9 players. 27 hours after the latest wipe the crowd peaked. In 0% of recent wipes, half the peak was held until the next wipe. By day 9 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Dead Valley | PvE | Bi-Weekly | Old Research System?

The prediction follows its tag, since too few of Dead Valley | PvE | Bi-Weekly | Old Research System's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. 14 days 5 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Map and rules

Which map does Dead Valley | PvE | Bi-Weekly | Old Research System run?

Dead Valley | PvE | Bi-Weekly | Old Research System uses a map the game generates, procedural, at size 3,500 with seed 1337. Size and seed together fix the map, so you can view it on RustMaps from this page. You will see the map named Custom Map.

What are the rules and settings on Dead Valley | PvE | Bi-Weekly | Old Research System?

Nothing in Dead Valley | PvE | Bi-Weekly | Old Research System's name says how gather works. A group can hold 4 players at most (quad). pve is what it runs, no player combat. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does Dead Valley | PvE | Bi-Weekly | Old Research System run?

Rust network protocol 2635 and build 168909 on Linux is what Dead Valley | PvE | Bi-Weekly | Old Research System uses. The protocol must match for you to join, and Steam updates it for you.

Does Dead Valley | PvE | Bi-Weekly | Old Research System run smoothly?

In the last 48 hours, it averaged 22 server fps, with a low of 5. The entity count reached 81,850: buildings, deployables and all other objects. Memory use peaked at 3,564 MB. Players feel lag when fps is low and the entity count climbs.

Is Dead Valley | PvE | Bi-Weekly | Old Research System online, and how reliable is it?

You will find Dead Valley | PvE | Bi-Weekly | Old Research System online now. Judging by the uptime it reports, the last restart was about 17 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is Dead Valley | PvE | Bi-Weekly | Old Research System located?

With its EU tag, Dead Valley | PvE | Bi-Weekly | Old Research System places itself in Europe. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 176.9.122.93:28000.

How to join

How do I join Dead Valley | PvE | Bi-Weekly | Old Research System?

Open the console with F1 in Rust and enter client.connect 176.9.122.93:28000. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/HRS8z83BN.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts4
Group limit Teams can have no more than 4 players.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly The server wipes on a two-week cycle.

Gameplay

^p
PvE Other players are not a threat; the danger comes from the world.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.