Toddy Dev Server
Offline 177.133.139.81:28015 checked 12d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 22:01 UTC16d ago | 1 | – | running | 0 |
| Tue 13 Oct, 05:09 UTC16d ago | 1 | – | 0.7 days | 0 |
| Mon 12 Oct, 18:34 UTC17d ago | 1 | – | 0.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Toddy Dev Server rank against other Rust servers?
Over the past week it ranks #15,222 for player hours, which puts Toddy Dev Server in the top 70% of all ranked servers.
How busy is Toddy Dev Server?
We have no live count for Toddy Dev Server right now. It was last seen 12 days 15 hours ago.
Lists and tags
What do the server tags on Toddy Dev Server mean?
What the game's server browser reads from Toddy Dev Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Toddy Dev Server?
These Rust Population lists include Toddy Dev Server: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on Toddy Dev Server?
The busiest point of its recent wipes averaged 1 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Toddy Dev Server?
Irregular times are when Toddy Dev Server wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 27 days 17 hours ago.
Settings
What are the rules and settings on Toddy Dev Server?
Nothing in Toddy Dev Server's name says how gather works. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. By its own description it is vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Toddy Dev Server run?
On Linux, Toddy Dev Server runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam updates it for you.
Is Toddy Dev Server online, and how reliable is it?
Offline at the moment, Toddy Dev Server was last seen 12 days 15 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 8 October 2026.
Where is Toddy Dev Server located?
A region is not published by Toddy Dev Server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 177.133.139.81:28015.
Getting in
How do I join Toddy Dev Server?
Open the console with F1 in Rust and enter client.connect 177.133.139.81:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.