SpyExpeditions Development Server
Offline 177.138.189.139:28015 checked 15d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does SpyExpeditions Development Server rank against other Rust servers?
The last seven days of player hours place SpyExpeditions Development Server at #13,027, within the top 60% of all ranked servers.
How busy is SpyExpeditions Development Server?
We have no live count for SpyExpeditions Development Server right now. It was last seen 15 days 14 hours ago.
Lists and tags
What do the server tags on SpyExpeditions Development Server mean?
These are the tags SpyExpeditions Development Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include SpyExpeditions Development Server?
These Rust Population lists include SpyExpeditions Development Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on SpyExpeditions Development Server?
Its rhythm cannot be told yet: too few of SpyExpeditions Development Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 15 days 21 hours ago.
Settings
Which map does SpyExpeditions Development Server run?
A procedural map, generated by the game, is in use on SpyExpeditions Development Server.
What are the rules and settings on SpyExpeditions Development Server?
Nothing in SpyExpeditions Development Server's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does SpyExpeditions Development Server run?
Rust network protocol 2634 and build 167781 on Windows is what SpyExpeditions Development Server uses. The protocol must match for you to join, and Steam updates it for you.
Is SpyExpeditions Development Server online, and how reliable is it?
Offline at the moment, SpyExpeditions Development Server was last seen 15 days 14 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 October 2026.
Where is SpyExpeditions Development Server located?
Nothing published by SpyExpeditions Development Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 177.138.189.139:28015.
Getting in
How do I join SpyExpeditions Development Server?
To connect directly, open Rust's console with F1 and type client.connect 177.138.189.139:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.