Rust PopulationField survey · Rust servers
Observing 104,335 players 11,883 servers 3,951 with someone on 530 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 13,027habitat unknownfirst seen 13 Oct 2026

SpyExpeditions Development Server

Offline 177.138.189.139:28015 checked 15d ago

moddedoxide

Measurements

Players now
1/ 10
= 1 player
10% full
7-day average
0
peak –
Rank
#13,027
top 60%
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

No hourly history yet.

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct16 Oct18 Oct19 Oct21 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does SpyExpeditions Development Server rank against other Rust servers?

The last seven days of player hours place SpyExpeditions Development Server at #13,027, within the top 60% of all ranked servers.

How busy is SpyExpeditions Development Server?

We have no live count for SpyExpeditions Development Server right now. It was last seen 15 days 14 hours ago.

Lists and tags

What do the server tags on SpyExpeditions Development Server mean?

These are the tags SpyExpeditions Development Server publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include SpyExpeditions Development Server?

These Rust Population lists include SpyExpeditions Development Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on SpyExpeditions Development Server?

Its rhythm cannot be told yet: too few of SpyExpeditions Development Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 15 days 21 hours ago.

Settings

Which map does SpyExpeditions Development Server run?

A procedural map, generated by the game, is in use on SpyExpeditions Development Server.

What are the rules and settings on SpyExpeditions Development Server?

Nothing in SpyExpeditions Development Server's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does SpyExpeditions Development Server run?

Rust network protocol 2634 and build 167781 on Windows is what SpyExpeditions Development Server uses. The protocol must match for you to join, and Steam updates it for you.

Is SpyExpeditions Development Server online, and how reliable is it?

Offline at the moment, SpyExpeditions Development Server was last seen 15 days 14 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 13 October 2026.

Where is SpyExpeditions Development Server located?

Nothing published by SpyExpeditions Development Server states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 177.138.189.139:28015.

Getting in

How do I join SpyExpeditions Development Server?

To connect directly, open Rust's console with F1 and type client.connect 177.138.189.139:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players The server has 10 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.