Toddy Dev Server
Offline 177.145.32.24:28015 checked 21d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:03 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Toddy Dev Server rank against other Rust servers?
The last seven days of player hours place Toddy Dev Server at #15,836, within the top 72% of all ranked servers.
How busy is Toddy Dev Server?
Toddy Dev Server is offline at this count; we last saw it 21 days 1 hours ago.
Tags
What do the server tags on Toddy Dev Server mean?
What the game's server browser reads from Toddy Dev Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): You can join up to 40 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167058 (Build): The game build is 167058; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Toddy Dev Server?
These Rust Population lists include Toddy Dev Server: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on Toddy Dev Server?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Toddy Dev Server?
Its rhythm cannot be told yet: too few of Toddy Dev Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 27 days 12 hours ago the current world was made.
Settings
What are the rules and settings on Toddy Dev Server?
Nothing in Toddy Dev Server's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. By its own description it is vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Toddy Dev Server run?
The setup is Rust network protocol 2634 and build 167058 on Linux for Toddy Dev Server. Your game needs the same protocol to join; Steam takes care of updating it.
Is Toddy Dev Server online, and how reliable is it?
Currently offline, Toddy Dev Server was last seen 21 days 1 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 27 September 2026.
Where is Toddy Dev Server located?
A region is not published by Toddy Dev Server. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 177.145.32.24:28015.
Getting in
How do I join Toddy Dev Server?
Open the console with F1 in Rust and enter client.connect 177.145.32.24:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.