Toddy Dev Server
Offline 177.145.37.165:28015 checked 11d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Toddy Dev Server rank against other Rust servers?
The last seven days of player hours place Toddy Dev Server at #15,253, within the top 69% of all ranked servers.
How busy is Toddy Dev Server?
We have no live count for Toddy Dev Server right now. It was last seen 11 days 2 hours ago.
Tags
What do the server tags on Toddy Dev Server mean?
What the game's server browser reads from Toddy Dev Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Toddy Dev Server?
Toddy Dev Server appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Toddy Dev Server?
Too few wipes are on record for Toddy Dev Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 13 hours ago the current world was made.
Map and rules
What are the rules and settings on Toddy Dev Server?
The name tells you nothing about gather rates: Toddy Dev Server states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. The server describes itself as vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Toddy Dev Server run?
The setup is Rust network protocol 2634 and build 167781 on Linux for Toddy Dev Server. Your game needs the same protocol to join; Steam takes care of updating it.
Is Toddy Dev Server online, and how reliable is it?
Offline at the moment, Toddy Dev Server was last seen 11 days 2 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 17 October 2026, Rust Population saw it for the first time.
Where is Toddy Dev Server located?
A region is not published by Toddy Dev Server. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 177.145.37.165:28015.
Getting in
How do I join Toddy Dev Server?
To connect directly, open Rust's console with F1 and type client.connect 177.145.37.165:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.